jakt
Counter-Strike
jakt | Counter-Strike | |
---|---|---|
31 | 13 | |
2,752 | 101 | |
0.2% | - | |
9.3 | 7.9 | |
9 days ago | 16 days ago | |
C++ | PHP | |
BSD 2-clause "Simplified" License | - |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
jakt
- The Jakt Programming Language
- "Useless Ruby sugar": Pattern matching (Pt. 1)
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Essence: A desktop OS built from scratch, for control and simplicity
SerenityOS is doing exactly that:
https://github.com/SerenityOS/serenity/tree/master/Ladybird
I also like their Jakt programming language:
https://github.com/SerenityOS/jakt
Though I'm more enthusiastic about Redox (doing it in Rust):
https://gitlab.redox-os.org/redox-os/redox/
- Jakt (Programming Language)
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Will Carbon Replace C++?
It's very opinionated and SerenityOS-focused, but the language Jakt ( https://github.com/SerenityOS/jakt ) transpiles to C++, has memory safety and some very neat ideas for readability.
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Ask HN: Are people still using Pascal in 2023?
I love Rust, but its model and specifics would make it difficult to learn how to write code in other languages.
For low-level code, I think Carbon may fill that niche in the future. If it doesn't, C++ may be a good candidate once up-to-date books have been written and compilers actually support the modern spec. Classrooms/guides would need to move away from the still-lingering "C++ is C with classes" approach and use the standard library before that can be a reality, but this book[0] by Bjarne Stroustrup himself demonstrates the future C++ _could_ have if all the modern language features become usable.
In business, C++ will still be the domain of ancient clusterfucks compiled by MSVC++ 6 in many areas, similar to how most Java code is still built around Java 8 because that was the most recent stable version for many projects' lifecycle (and Oracle's decision to only ship JRE 8 to consumers doesn't help) and how .NET 4 is still taught in schools because the new and scary dotnet tool doesn't map 1-to-1 with the old way of working. I can't imagine microcontroller toolkits supporting a modern version of _any_ language in the first place.
However, if more people would learn modern C++ (or a replacement, like Carbon), I think this class of programming languages can have the same growth and hype Rust has enjoyed for the past years.
I'm keeping my eye on Carbon and Zig. Google's influence has managed to push Go to the forefront despite its many quirks, and Zig seems to be focused on doing "C, but right" rather than "C++, but right" which so far is looking pretty promising.
It's also fun to see Jakt[1] being developed in real time; I don't think it's a language that will be useful for production software any time soon, but on the other hand it's a language that actually produces binaries reliably (unlike pre-alpha Carbon or pre-release Zig, the latter exposing many problems after switching to a self-hosted compiler).
[0]: https://www.stroustrup.com/tour3.html
[1]: https://github.com/SerenityOS/jakt
- The Zig programming language has been ported to SerenityOS
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Multiplayer counter strike like game without game engine - just php 8.1, fully open sourced
About php, I have no problem of rewriting whole game for performance reasons once it is done and popular in low level language like https://github.com/SerenityOS/jakt but I think for now php is good and sufficient.
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βοΈ Good luck Rust βοΈ
Jakt, pretty well designed (lots of ideas stolen from ML/Rust), but very immature
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SerenityOS author: "Rust is a neat language, but without inheritance and virtual dispatch, it's extremely cumbersome to build GUI applications"
I think this thread might be interesting to the people here. The guy eventually started working on his own safe language, Jakt: https://github.com/SerenityOS/jakt
Counter-Strike
- Counter-Strike: Football π
- Counter strike like game with fully open sourced source code and tests
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My free, multiplayer, Counter-Strike like game
Project at https://github.com/solcloud/Counter-Strike
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Multiplayer counter strike like game without game engine - just php 8.1, fully open sourced
I am glad that most of your tips are front end related (phew). Anyways I agree that front end test would be cool but I do not know how exactly to test front-end? Like when game mechanics would be stable I can see something like I have on back-end https://github.com/solcloud/Counter-Strike/blob/master/test/simulation/data/requests/001.bin where I play lets say 10 rounds in 5 minutes and record all keyboard and mouse events and then replay them in test with puppeteer and at the end assert that it took 5 minutes and assert final scoreboard of each player that would probably be easy to do and quite decent overall smoke test. But for something like when I drop gun to assert that there is actually 3d model lying on the ground - how to test that without taking screenshot and comparing using ImageMagick to template? If you have any specific test suggestion I would love to hear them.
- Show HN: Free from scratch multiplayer counter strike like game, own game engine
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Multiplayer counter strike based game using no major game engine and client renderer written using threejs, free and open source
I started with binary format https://github.com/solcloud/Counter-Strike/blob/master/server/src/Net/Protocol/BinaryProtocol.php.txt originally but game was so early at that time that I quickly switch to easy to read text protocol https://github.com/solcloud/Counter-Strike/blob/master/server/src/Net/Protocol/TextProtocol.php which is just JSON and it is currently only - default protocol. But eventually I want to revisit binary protocol to save as many bytes on wire as possible to speed things up even more.
- A 3D game made with PHP - Counter-Strike: Football π
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Counter-Strike: Football - release 1.0 | PHP 8.1
You can watch PHP code here https://github.com/solcloud/Counter-Strike if you know some basic PHP which I am not so sure
What are some alternatives?
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
serenity - The Serenity Operating System π
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
battleword - Wordle is cool right now
Rust-for-Linux - Adding support for the Rust language to the Linux kernel.
php-glfw - πͺA fully-featured OpenGL and GLFW extension for PHP. πBatteries included (Math Functions, Texture Loaders, etc..)
hylo - The Hylo programming language
ghidra-scripts - A collection of my Ghidra scripts to facilitate reverse engineering and vulnerability research.
ionide-vscode-fsharp - VS Code plugin for F# development
openspades - Compatible client of Ace of Spades 0.75
cppfront - A personal experimental C++ Syntax 2 -> Syntax 1 compiler
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.