kobra VS pbrt-v3

Compare kobra vs pbrt-v3 and see what are their differences.

kobra

Research oriented game engine exploring state of the art rendering techniques (by iveevi)

pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys. (by mmp)
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kobra pbrt-v3
3 17
20 4,830
- -
6.9 2.3
11 months ago 9 months ago
Cuda C++
- BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

kobra

Posts with mentions or reviews of kobra. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-09.
  • Kobra: A 3D Rendering Engine
    1 project | /r/programming | 16 Mar 2023
  • Path Tracing Engine
    1 project | /r/GraphicsProgramming | 16 Mar 2023
    I have been working on a rendering engine for quite some months now. It primarily focuses on raytracing with OptiX (later plan to add GLSL/compute shader and Vulkan RTX) and is oriented towards advanced research in graphics. I would like to hear what others think of this project, and what they would like to see from something like this.
  • Path Tracer Project
    3 projects | /r/GraphicsProgramming | 9 Sep 2022
    I've been working on a path tracer for the past few weeks, and I think I've got it to a presentable state. However, I feel like there is still a lot I could do, both in terms of image quality and performance. Any tips or cool things I could implement?

pbrt-v3

Posts with mentions or reviews of pbrt-v3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-15.
  • Ask HN: Any good books on ray tracing?
    1 project | news.ycombinator.com | 21 Apr 2024
    Physically Based Rendering[0] was an excellent textbook when I read it ages ago and conveniently enough it looks to have been updated with a new edition last year.

    [0]: https://pbrt.org/

  • Spectral Ray Tracing
    3 projects | news.ycombinator.com | 15 Apr 2024
  • Is it possible and realistic to learn independent of an API?
    3 projects | /r/GraphicsProgramming | 6 Dec 2023
    Physically Based Raytracing
  • C++ Project to Put On Resume
    1 project | /r/cpp_questions | 5 Jun 2023
    Both of these books are free, and both are written in C++, but they can be done in any language. The first book, a raytracer in a weekend, is part of a series, you can find it here: https://raytracing.github.io/ And, if you get to the third book in that series, or you need a reference book, the PBRT book covers the math in more depth and discusses the latest theory, you can get the last edition of the book (5 years out of date) for free though: https://pbrt.org/
  • (Why) is a toy password manager a too complex summer project?
    3 projects | /r/rust | 3 Jun 2023
    Making a “complete” one is a never-ending rabbit hole you can spend a lifetime on and is a very active area of research covering more advanced geometry, probability, optics, machine learning etc etc. A great introduction to that is https://pbrt.org
  • Suggestions for some best books on computer vision
    2 projects | /r/computervision | 2 Apr 2023
    This isn't the highest priority but if you haven't already, learn how computer graphics works. Get a working knowledge of the camera matrix, real time graphics (say, OpenGL but threeJS is an option), and photorealistic graphics. PBRT is the go-to for photorealistic graphics. The first two books of Foundations of Game Engine Development are way more useful than they have any right to be (and my favorite textbooks I've ever read, 10/10).
  • Org Mode Gripes
    6 projects | /r/emacs | 13 Feb 2023
    Org-mode strength though is in working with different languages in a same source file, which I am not sure if Knuths version does. Anyway, to see how the original idea looks like, check the Wikipedia article, or to see it in real-life see some of books that are written in the literate style, like Physically Based Rendering, which seems to be available for free nowadays or C Interfaces and Implementations.
  • Ask HN: What is the coding exercise you use to explore a new language?
    6 projects | news.ycombinator.com | 14 Sep 2022
  • Path Tracer Project
    3 projects | /r/GraphicsProgramming | 9 Sep 2022
  • Physically Based: A Database of PBR Values for Real-World Materials
    1 project | news.ycombinator.com | 21 Aug 2022
    I contributed a tiny bit to pbrt[1], and one of the things I loved was that if you just plugged in physical values you almost always got great results with minimal tweaking.

    The Octane data seems most complete at first glance (with complex IOR etc), but for things like milk and blood I expected at the very least some absorption coefficient for the translucency or similar.

    [1]: https://pbrt.org/

What are some alternatives?

When comparing kobra and pbrt-v3 you can also consider the following projects:

mitsuba3 - Mitsuba 3: A Retargetable Forward and Inverse Renderer

the_raytracer_challenge_repl - A WebAssembly (WASM) based REPL interface for my Raytracer Challenge in Rust project

CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.

ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena

odin_rosettacode - Odin examples for Rosetta Code

Terasology - Terasology - open source voxel world

RiftRay - Step into the worlds of Shadertoy with an Oculus Rift.

Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch

tray_rust - A toy ray tracer in Rust

RustCrypto - Authenticated Encryption with Associated Data Algorithms: high-level encryption ciphers

spotless - Keep your code spotless