isowords
AudioKit
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isowords | AudioKit | |
---|---|---|
13 | 9 | |
2,554 | 10,389 | |
2.2% | 0.9% | |
7.1 | 6.1 | |
5 days ago | 4 days ago | |
Swift | Swift | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
isowords
- GitHub examples of well-written code?
- Have you used the concept of Micro-frontends to scale your app development?
- does SwiftUI work for creating a 2D game?
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Is there any open source project with high professional standards using Combine and/or SwiftUI?
Pointfree have a very comprehensive and fully tested SwiftUI app using the Composable Architecture along with a video series to go with it - Isowords
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Are there any examples of major or highly complex software written solely or at-least primarily in Swift?
Maybe? https://github.com/pointfreeco/isowords
- Share Swift Code Between Client App and Vapor Server
- Open source SwiftUI apps to learn from?
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A curated list of Open Source example iOS apps developed in Swift
isowords - Open source game built in SwiftUI and the Composable Architecture.
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How to get files created from zsh to show up in xcode?
https://github.com/pointfreeco/isowords is a good example (ignoring the architecture etc).
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Did you know: It is possible to write declarative and immutable Swift that resembles natural English, just with some very wild punctation.
Finally, here’s the codebase for an app fully made using The Composable Architecture: isowords (watch episodes #142-145, which are also free, for a tour of the code base)
AudioKit
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Timing animation with music
You should also check out AudioKit. The latest release should have an audio engine completely rewritten purely with Swift iirc.
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Xcode 13: "Add packages" doesn't do anything
I' just installed Xcode 13 and try to run a playground that uses a package (https://github.com/AudioKit/AudioKit). To add it I'm supposd to select "File -> Add Packages...", but when I do this absolutely nothing happens. No window appears, no error message, just nothing. What could be the reason for this?
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I spent the xmas break learning how to make my own plugins
It seems to be the industry standard at least. I have played around with iPlug2 and AudioKit a little bit but not enough to really form an opinion. (iPlug2 is described by the authors as "not production ready" and AudioKit is mac / ios only)
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How to make something like audacity in IOS?
You’re up for a lot of work, but I would start with AudioKit which is an abstraction over AVFoundation.
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A curated list of Open Source example iOS apps developed in Swift
AudioKit - Audio synthesis, processing, and analysis platform for iOS.
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Hey, I have this two way slider, and I am trying to make it change the end and start points of recordings, i have already coded the recording part with AVfoundation
Maybe check out AudioKit, it’s great for audio stuff.
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I want to make a MIDI instrument. Should I learn Swift or would something like HTML5 be easier?
There are open sources synthesizers projects for iOS in swift. I would recommend giving it a look and see if it fits your needs. https://github.com/AudioKit/AudioKit
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Best way to consume CMake based C lib in Swift for iOs/desktop
I can’t help with that, but I would suggest looking at AudioKit. Even if it doesn’t help you replace that dependency, it might give you pointers for doing it yourself.
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Ask HN: How to get started with audio programming?
If you are on macOS, AudioKit is a nice simplified layer on top of CoreAudio and CoreMidi: https://github.com/AudioKit/AudioKit
What are some alternatives?
swift-composable-architecture - A library for building applications in a consistent and understandable way, with composition, testing, and ergonomics in mind.
EZAudio - An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.
NetNewsWire - RSS reader for macOS and iOS.
AudioPlayer - AudioPlayer is syntax and feature sugar over AVPlayer. It plays your audio files (local & remote).
tca-swiftui-navigation-demo - Demo project that shows how to implement navigation in SwiftUI iOS application using Swift Composable Architecture
SwiftySound - SwiftySound is a simple library that lets you play sounds with a single line of code.
light-dsl
MusicKit - A framework for composing and transforming music in Swift
iOSSampleApp - Sample iOS app demonstrating Coordinators, Dependency Injection, MVVM, Binding
Beethoven - :guitar: A maestro of pitch detection.
tea-in-swift - The Elm Architecture in Swift
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.