ironwail
Quakespasm
ironwail | Quakespasm | |
---|---|---|
34 | 26 | |
452 | 182 | |
- | - | |
9.3 | 7.7 | |
18 days ago | 2 months ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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ironwail
- Quake Brutalist Jam II
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Dear Bethesda, quit teasing and just make it happen already. Y'know you want to.
Late to the party, but, if you get a copy of Quake 1 off GoG and then update that with the Ironwail engine you'll have the most flexible setup ever.
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DOOM 1 & 2: Damn, It's Good to Be Back!
Give ironwail a try. Built off of Quakespasm so all the same features, but with 144fps support and added options to make the game even more authentic.
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What source ports are you using (Windows/Linux)?
Ironwail https://github.com/andrei-drexler/ironwail
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Quake 1 and expansions
Ironwail. The best all-around sourceport for the game, more authentic than the re-release with better mod support and more option customization.
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What's the best way to play Classic Quake
Ironwail. Best all around port.
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Good Source Port where I can play Quake I’s mission expansion packs?
+1 to Ironwail
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Ironwail 0.7.0 released
Download
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Install Ironwail on all the SBC's! (Dietpi)
Head to andrei drexler's ironwail github page and grab a source tarball or zip under 'releases' on the right.
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Need help setting the resolution
If you own the game on GOG, then you should be able to download the remaster version. Otherwise, you should get the old files and use a source port instead. The older version's executables are decades old, and not very compatible with modern OS. Ironwail is a good one. If you can't use it, fall back on Quakespasm.
Quakespasm
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Quake Remaster in Quakespasm-Spiked: no strings
For those curious about the cause of the issue, you can take a look at the code that loads QuakeEx.kpf (lines 3122-3126). There is nothing to check or sanitize paths, so the case of the string is going to be treated based on the OS's strings.h I believe, which is case sensitive for POSIX and insensitive for Microsoft. It just so happens that much of the rest of the code references external files in lower-case, which is why one may not run into this so often.
- How to Play the Quake 1 Remaster Without Steam?
- What's the difference between Quakespasm and Quakespasm Spiked?
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SO YOU WANT TO PLAY SOME QUAKE
Both. There are much better alternatives to QuakeSpasm now, including vkQuake, the newly released Ironwail (name still tentative) and QuakeSpasm-Spiked, although even the latter is beginning to look obsolete now.
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whats quakespasm spiked?
https://triptohell.info/moodles/qss/ there you go!
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Quake 1 gets its first major co-op content update in 25 years
I would try to compile
- QuakeSpasm-Spiked, modified QuakeSpasm with framerate-independent physics and other improvements: https://triptohell.info/moodles/qss/
- FTE QW, will let you play singleplayer, multiplayer, and I think even Quake II (and III?): https://fte.triptohell.info/
- QuakeSpasm (sibling comment has a link)
If all else fails, I know some QW guys are playing on M1 using ezquake. That's really a multiplayer engine and I wouldn't recommend it for SP but it could do if you're desperate.
- What website/link do I go to for the latest version of Quakespasm-Spiked?
- Best Quake client?
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Help
download quakespasm spiked from this source: https://triptohell.info/moodles/qss/
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Installing the most recent version of Quakespasm on Linux Mint
Use Quakespasm Spiked or vkquake
What are some alternatives?
vkQuake - Vulkan Quake port based on QuakeSpasm
vitaQuake - Port of Quake for Playstation Vita
vkQuake - Vulkan Quake port based on QuakeSpasm
darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
yquake2 - The Yamagi Quake II client
darkplaces
Quake-Configurations - Personal Quake Configs
vkQuake2 - id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
dm-engine - DarkMatter is a new source port for QUAKE III: ARENA, based on Quake3e (https://github.com/ec-/Quake3e). It is part of an ambitious project to ultimately bring the gameplay experiences of older QUAKE® titles together into one feature-rich package. See https://github.com/themuffinator/dm-game for the game logic development.
quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.
Quake3e - Improved Quake III Arena engine