iree
plaidml
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iree | plaidml | |
---|---|---|
10 | 14 | |
2,379 | 4,574 | |
4.4% | 0.1% | |
10.0 | 5.4 | |
2 days ago | 9 months ago | |
C++ | C++ | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
iree
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Calyx, a Compiler Infrastructure for Accelerator Generators
How is this different than the mlir infrastructure of llvm and xla implemented in https://iree.dev/?
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Running pre-trained ML models in Godot
So I have been developing this GDExtension called iree.gd. It is mission to embed IREE, another cool project that compiles and runs ML models, into Godot. It took me quite a while, but finally It has reached alpha. Hope you guys could check it out the sample.
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Nvidia H200 Tensor Core GPU
I am going to paste a cousin comment:
StableHLO[1] is an interesting project that might help AMD here:
> Our goal is to simplify and accelerate ML development by creating more interoperability between various ML frameworks (such as TensorFlow, JAX and PyTorch) and ML compilers (such as XLA and IREE).
From there, their goal would most likely be to work with XLA/OpenXLA teams on XLA[3] and IREE[2] to make RoCM a better backend.
[1] https://github.com/openxla/stablehlo
[2] https://github.com/openxla/iree
[3] https://www.tensorflow.org/xla
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Nvidia reveals new A.I. chip, says costs of running LLMs will drop significantly
I want to promote that the Google project https://github.com/openxla/iree exists and IREE acts as a way to turn Tensorflow, Pytorch, and MLIR workflows to compute on cpu, vulkan compute, cuda, rocm, metal and others.
https://github.com/RechieKho/IREE.gd -- RechieKho and I collaborate on making this work for Godot Engine, but IREE.gd is at a proof of concept stage.
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VkFFT: Vulkan/CUDA/Hip/OpenCL/Level Zero/Metal Fast Fourier Transform Library
To a first approximation, Kompute[1] is that. It doesn't seem to be catching on, I'm seeing more buzz around WebGPU solutions, including wonnx[2] and more hand-rolled approaches, and IREE[3], the latter of which has a Vulkan back-end.
[1]: https://kompute.cc/
[2]: https://github.com/webonnx/wonnx
[3]: https://github.com/openxla/iree
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Requiem for Piet-GPU-Hal
In the ML section you mentioned Kompute and MediaPipe. Have you seen IREE? It has a Vulkan-like compute-only HAL. https://github.com/iree-org/iree
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PyTorch on Apple M1 Faster Than TensorFlow-Metal
Exactly the kind of things we've been talking about! A fun and challenging tradeoff space and it's always great to connect with others!
Ahh linebender - I hadn't connected the name with your github account - piet-gpu is great, as is your blog! Also, for anyone skimming the comments this talk is fantastic and I share it with anyone new to the GPGPU space: https://www.youtube.com/watch?v=DZRn_jNZjbw
We waffled a bit with the API granularity in the beginning and it's taken building out most of the rest of the project in order to nail it down (the big refactor still pending). The biggest issue is that in simple models we'll end up emitting a single command buffer but anything with control flow (that we can't predicate), data dependencies (sparsity, thresholding, etc), or CPU work in the middle (IO, custom user code, etc) can break that up. We also hit cases where we need to flush work - such as if we run out of usable memory and need to defragment or resize our pools. We want to be able to (but aren't yet) reuse command buffers (CUDA graphs, etc) and that requires being able to both cache them and recreate them on demand (if we resize a pool we have to invalidate all cached command buffers using those resources, as update-after-bind is not universally available and if shapes change there's big ripples). Since most models beyond simple vision ones are ~thousands of dispatches it also lets us better integrate into multithreaded applications like you mention as apps can record commands for themselves in parallel without synchronization. It still would be nice to have certain operations inlined, though, and for that we want to allow custom hooks that we call into to add commands to the command buffers, turning things inside-out to make small amounts of work like image transformations in-between model layers possible (I'm really hoping we can avoid modeling the entire graphics pipeline in the compiler and this would be a way around that :). We haven't yet started on scheduling across queues but that's also very interesting especially in multi-GPU cases (with x4/x8 GPUs being common in datacenters, or NUMA CPU clusters that can be scheduled similarly).
We're fully open source (https://github.com/google/iree) but have been operating quietly while we get the groundwork in place - it's taken some time but now we're finally starting to stumble into success on certain problem categories (like transformers as in the post). Right now it's mostly just organized as a systems/compiler nerd honeypot for people looking for an ML/number crunching framework that (purposefully) doesn't look like any of the existing ones :)
Would love to chat more - even if just to commiserate over GPU APIs and such - everyone is welcome on the discord where a bunch of us nerds have gathered or we could grab virtual coffee (realized just now that this hn acct is ancient - I'm [email protected] :)
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WONNX: Deep Learning on WebGPU using the ONNX format.
If you're interested in really pushing yourself, perhaps you can look at https://github.com/google/iree?
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GPU computing on Apple Silicon
This doesn't answer your question, but it would be cool if we had something based on MLIR for GPU compute. From what I've read, it closes the gap between NVIDIA and other GPU vendors a lot more than pure compute shaders. e.g. ONNX-MLIR, PlaidML, and IREE.
plaidml
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We’re Brian Retford, Jason Morton, and Ryan Cao, various researchers and developers in the ZKML (zero knowledge machine learning) space and we’ve been asked by r/privacy mods to help explain and answer questions about ZKML and why it’s important for the future of data privacy! AMA
basically agree with all of this, however I do want to highlight that there is no 'ZKML protocol plan' - the panel here are all involved in quite different projects and interested in ZKML for a variety of reasons. As one of the authors of https://github.com/plaidml/plaidml I'm not expecting any kind of standard protocol to evolve for several years; the group behind the AMA though is optimistic about the potential of ZKML and this AMA is part of the start of developing useful protocols.
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Whisper – open source speech recognition by OpenAI
It understands my Swedish attempts at English really well with the medium.en model. (Although, it gives me a funny warning: `UserWarning: medium.en is an English-only model but receipted 'English'; using English instead.`. I guess it doesn't want to be told to use English when that's all it can do.)
However, it runs very slowly. It uses the CPU on my macbook, presumably because it hasn't got a NVidia card.
Googling about that I found [plaidML](https://github.com/plaidml/plaidml) which is a project promising to run ML on many different gpu architectures. Does anyone know whether it is possible to plug them together somehow? I am not an ML researcher, and don't quite understand anything about the technical details of the domain, but I can understand and write python code in domains that I do understand, so I could do some glue work if required.
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Cloud Based training for my model?
Have you tried PlaidML https://github.com/plaidml/plaidml
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GPU computing on Apple Silicon
This doesn't answer your question, but it would be cool if we had something based on MLIR for GPU compute. From what I've read, it closes the gap between NVIDIA and other GPU vendors a lot more than pure compute shaders. e.g. ONNX-MLIR, PlaidML, and IREE.
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Image processing library? Also GUI development recommendations?
There is a library called PlaidML which is supposed to support Keras on a wide variety of GPUs, including the Iris. But it doesn't. I get the issue reported as Issue #168, which was first reported in 2018 and is still open. That's what I mean by not well supported.
- Question about the viability of AMD GPUs
- Ask HN: Will there ever be a cross platform GPU interface?
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[P] DLPrimitives - wondering about best development direction
Not really: https://github.com/plaidml/plaidml/commits/plaidml-v1
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Adventures in homelab AI: Putting the torch to an R710
There are reports on github of plaidML conking out on older CPUs with a similar "illegal instruction err.
- Machine learning on a new amd radeon gpu?
What are some alternatives?
onnx-mlir - Representation and Reference Lowering of ONNX Models in MLIR Compiler Infrastructure
tensorflow-opencl - OpenCL support for TensorFlow
torch-mlir - The Torch-MLIR project aims to provide first class support from the PyTorch ecosystem to the MLIR ecosystem.
ROCm - AMD ROCm™ Software - GitHub Home [Moved to: https://github.com/ROCm/ROCm]
onnx - Open standard for machine learning interoperability
Pytorch - Tensors and Dynamic neural networks in Python with strong GPU acceleration
cutlass - CUDA Templates for Linear Algebra Subroutines
pytorch-coriander - OpenCL build of pytorch - (in-progress, not useable)
wonnx - A WebGPU-accelerated ONNX inference run-time written 100% in Rust, ready for native and the web
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
dlprimitives - Deep Learning Primitives and Mini-Framework for OpenCL