instead
twinejs
instead | twinejs | |
---|---|---|
18 | 408 | |
213 | 1,795 | |
0.9% | - | |
6.5 | 8.5 | |
2 days ago | 7 days ago | |
C | TypeScript | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
instead
-
10 year old wants to step up from Scratch and learn "word coding" - Book or other recs?
Adventures can be saved and launched locally using the player on your smartphone or PC.
- INSTEAD 3.5.1 released!
-
People who make IF games: what do you love/hate about the engine you use?
It looks like you are describing the Instead Engine and some additional modules to it.
-
How would you all improve IF (discussion)?
I think it will be clearer from the documentation.
-
Have people here tried building there world as a text based adventure game?
Well, I read this - https://github.com/instead-hub/instead/blob/master/doc/stead3-en.md Creating a game through the modelling of the world.
- Writing Process for Interactive Fiction
-
Is there a fun way to learn programming?
Happy Adventure Building! If you suddenly want something more powerful - https://github.com/instead-hub/instead/blob/master/doc/stead3-en.md
-
Making an SCP text based adventure - Any suggestions?
For example INSTEAD Engine - docs, game examples.
-
I am making and Undertale text-based adventure game
Huh, this is a task for an advanced programmer. But. You can take a ready-to-use engine for text games if your task is to make the game, and not to learn a programming language. For example: Instead Engine - docs, game example (download, play online)
-
Trying to make a class system for a text based game, is this a good way to do it or is there a better way (I'm a noob with classes)
I think you should look into a text-based game engine that already has all the classes you need to implement. For example Instead Engine. The documentation for this engine gives a good idea of the required framework. In addition, the minimal console implementation of this engine contains only 100 lines of code.
twinejs
-
Ask HN: Modern Day Equivalent to HyperCard?
I think you and your kid would have fun designing a Choose Your Own Adventure game in Twine. https://twinery.org/
FWIW, there are a bunch of simple modern GUI builders, including GUI builders for the web, but none of them are popular, due to the sweet spot of supply and demand that Hypercard hit.
When Hypercard launched, it came with every Mac, it was free, and there was nothing else like it available on the Mac. On the Mac, the alternative to Hypercard was to layout UI widgets in code, with no GUI builder at all, or eventually to pay $$$ for a professional-grade IDE like CodeWarrior. As an entry-level user with no budget, if you wanted a GUI builder for the Mac, you got Hypercard, or nothing. This created a community of Hypercard enthusiasts.
Furthermore, when Hypercard launched, Macs had a standard screen resolution. Every Mac sold had a screen resolution of 512x342 pixels, so you could know for sure how your cards would look on any Mac. Supporting resizable GUIs is one of the hardest things to do in any GUI builder. (How should the buttons layout when the screen gets very small, like a phone? Or very wide, like a 16:9 monitor?) Today, Xcode uses a sophisticated constraint solver / theorem prover to allow developers to build resizable UIs in a GUI; it works pretty well, I think, but it's never going to be as easy to learn as "drag the button onto the screen and it's going to look exactly like that everywhere."
The last issue is the real killer for modern Hypercard wannabes: it's a small step from a web GUI builder to raw HTML/CSS. You don't have to pay big bucks to have access to professional-grade HTML, CSS, and JavaScript. Sure, they're not that easy to learn, but you can teach a kid to write interactive web pages, no problem.
As a result, the demand for a simple GUI builder is lower than it was for Hypercard, and even when you do capture a user, they tend to outgrow your product, and there are a zillion competitors, so none of them can build a community with real traction.
- Show HN: Twine – Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Ask HN: Software to Develop Interactive Stories?
- Suggestions: A simple human-readable format for suggesting changes to text files
-
About Text based games,basically
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
-
Harlowe 3.3.7 & Tweego
I'm trying to update tweego with the story format harlowe 3.3.7. I've copied the .json and .icon files for Harlowe 3.3.7 from here : https://github.com/klembot/twinejs/tree/develop/public/story-formats
-
cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
-
tobyFoxIsWild
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that.
-
I feel like im too dumb to make my own game
The engine here https://twinery.org/