Trying to make a class system for a text based game, is this a good way to do it or is there a better way (I'm a noob with classes)

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  • instead

    INSTEAD - Simple Text Adventure Interpreter

    I think you should look into a text-based game engine that already has all the classes you need to implement. For example Instead Engine. The documentation for this engine gives a good idea of the required framework. In addition, the minimal console implementation of this engine contains only 100 lines of code.

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