inox2d
KEEP
inox2d | KEEP | |
---|---|---|
9 | 61 | |
180 | 3,288 | |
3.9% | 0.6% | |
8.9 | 5.4 | |
20 days ago | 19 days ago | |
Rust | Markdown | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
inox2d
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What are you rewriting in rust?
I'm writing Inox2D, which is kind of a rewrite of Inochi2D in Rust. The aim is to reach more use-cases such as web with WASM and even potentially embedded development, but at the very least an implementation in a low-level non-garbage-collected language.
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What's everyone working on this week (27/2023)?
Inox2D, an experimental native Rust implementation of Inochi2D.
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What type of projects do you use Rust for?
inox2d - official experimental reimplementation of Inochi2D, an open-source alternative of Live2D for animating 2D puppets in various contexts such as games or vtubing. inox2d isn't really meant to be a replacement over the current implementation, but more of a complementary one that extends it's use-cases, for example embedded devices and web integration with WASM.
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OpenGL crates: gl vs glow vs glium
Hey, I'm working on inox2d which uses glow.
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Splitting a big struct impl into multiple files?
For example, I wouldn't want to separate this into multiple files, would make it harder to see where all the deserialization logic is.
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More on OOP: Polymorphism this time
For example, I'm working on Inox2D, a reimplementation of Inochi2D in Rust.
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"My Reaction to Dr. Stroustrup’s Recent Memory Safety Comments"
I absolutely get that. It was actually very clear in a project of mine. I work on inox2d which is a native implementation of Inochi2D in Rust (Inochi2D being a FOSS puppet animation system, like Live2D which is used by vtubers and light novel engines notably).
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Is coding in Rust as bad as in C++? A practical comparison
For example, on my Inox2D project, I was using serde to deserialize some JSON payload. But that came with some hacks I had to do, like have a temporary struct that gets converted to the final one because it wasn't possible to serialize it by itself, and add extra-dependencies to make the system extensible while also supporting external structures I used like Arena from the indextree crate.
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Help getting started with open source
You can find it at https://github.com/Inochi2D/inox2d. If you know stuff about OpenGL and low-level rendering in general I'd really appreciate some help as I myself am very new to this stuff.
KEEP
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JEP draft: Exception handling in switch
`Either foo()` and `Foo foo() throws MyError` and are pretty much isomorphic.
https://github.com/Kotlin/KEEP/blob/master/proposals/stdlib/...
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Project Valhalla: A look inside Java's epic refactor
Nice. So for example, it looks like Kotlin has a nearly identical feature at the language level which will be optimizable when Valhalla ships: https://github.com/Kotlin/KEEP/blob/master/notes/value-class...
> In the future, in a Valhalla-capable JVM, JVM primitive classes will enable efficient representation of Kotlin value classes with an arbitrary number of underlying fields on JVM.
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Unchecked Java: Say Goodbye to Checked Exceptions Forever
Most other languages agree that checked exceptions are not good by not having them.
As for alternatives, Try/Result and similar monads have decent adoption even in Java, but personally I quite like the Kotlin philosophy [1] to not have generic error containers and either use runtime exceptions or make failures of the return type.
[1] https://github.com/Kotlin/KEEP/blob/master/proposals/stdlib/...
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Meet Kotlin 1.9 "data object"
If you want to read more and don't want to google it: https://github.com/Kotlin/KEEP/blob/data-objects/proposals/data-objects.md
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Coroutine books or resources
Under the hood: https://github.com/Kotlin/KEEP/blob/master/proposals/coroutines.md .
- How @Compose annotation works under the hood?
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KotlinConf ’23 Recap
you can check more here
- Implicit function arguments?
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If you could remove one feature from Kotlin which one would that be?
You can use explicit API mode, then everything needs explicit visibility
- Is runCatching in use in any of your projects ? My team is abusing it
What are some alternatives?
inochi2d - Inochi2D reference implementation aimed at rendering 2D puppets that can be animated in real-time (using eg. facial capture).
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
halloy - IRC application written in Rust
compose-multiplatform - Compose Multiplatform, a modern UI framework for Kotlin that makes building performant and beautiful user interfaces easy and enjoyable.
prima - PRIMA is a package for solving general nonlinear optimization problems without using derivatives. It provides the reference implementation for Powell's derivative-free optimization methods, i.e., COBYLA, UOBYQA, NEWUOA, BOBYQA, and LINCOA. PRIMA means Reference Implementation for Powell's methods with Modernization and Amelioration, P for Powell.
kotlin-multiplatform-libsodium - A kotlin multiplatform wrapper for libsodium, using directly built libsodium for jvm and native, and libsodium.js for js targets.
signrs
htmx - </> htmx - high power tools for HTML
tensorken - A fun, hackable, GPU-accelerated, neural network library in Rust, written by an idiot
kotlin-power-assert - Kotlin compiler plugin to enable diagrammed function calls in the Kotlin programming language
dotfiles
swift-evolution - This maintains proposals for changes and user-visible enhancements to the Swift Programming Language.