KEEP
KorGE
Our great sponsors
KEEP | KorGE | |
---|---|---|
61 | 29 | |
3,279 | 2,307 | |
1.2% | 3.5% | |
5.5 | 9.6 | |
7 days ago | 9 days ago | |
Markdown | Kotlin | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
KEEP
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JEP draft: Exception handling in switch
`Either foo()` and `Foo foo() throws MyError` and are pretty much isomorphic.
https://github.com/Kotlin/KEEP/blob/master/proposals/stdlib/...
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Project Valhalla: A look inside Java's epic refactor
Nice. So for example, it looks like Kotlin has a nearly identical feature at the language level which will be optimizable when Valhalla ships: https://github.com/Kotlin/KEEP/blob/master/notes/value-class...
> In the future, in a Valhalla-capable JVM, JVM primitive classes will enable efficient representation of Kotlin value classes with an arbitrary number of underlying fields on JVM.
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Unchecked Java: Say Goodbye to Checked Exceptions Forever
Most other languages agree that checked exceptions are not good by not having them.
As for alternatives, Try/Result and similar monads have decent adoption even in Java, but personally I quite like the Kotlin philosophy [1] to not have generic error containers and either use runtime exceptions or make failures of the return type.
[1] https://github.com/Kotlin/KEEP/blob/master/proposals/stdlib/...
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Meet Kotlin 1.9 "data object"
If you want to read more and don't want to google it: https://github.com/Kotlin/KEEP/blob/data-objects/proposals/data-objects.md
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Coroutine books or resources
Under the hood: https://github.com/Kotlin/KEEP/blob/master/proposals/coroutines.md .
- How @Compose annotation works under the hood?
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KotlinConf ’23 Recap
you can check more here
- Implicit function arguments?
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If you could remove one feature from Kotlin which one would that be?
You can use explicit API mode, then everything needs explicit visibility
- Is runCatching in use in any of your projects ? My team is abusing it
KorGE
- KorGE early dev version published with WASM (WebAssembly) support! Along KorIO, KorIM, KorAU, KorTE, korinject, and KorGW
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Show HN: Tiny – A 2D Game Engine in Kotlin Working with Lua
Lua is easy to learn, dynamically typed and doesn't need to be compiled: it's perfect to get instant reload and it's perfect for small projects.
If you want to create games using Kotlin, you can try my 3D Game Engine: minigdx (https://github.com/minigdx/minigdx).
Or other game engine:
- https://littlekt.com/ (LittleKt (Little Kotlin) is a multiplatform 2D game framework written in Kotlin)
- https://korge.org/ (Korge - Modern Multiplatform Game Engine for Kotlin.)
- https://libgdx.com/ (LibGDX, it's for Java but you can use Kotlin, if you don't want to target the web platform)
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🧸 Tiny : my Kotlin Multiplatform 2D Game engine
- https://korge.org/ (Korge - Modern Multiplatform Game Engine for Kotlin.) - https://github.com/minigdx/minigdx (Minigdx - Minimalist Game Framework using Kotlin Multiplatform / I created it before creating Tiny) - https://libgdx.com/ (LibGDX, it's for Java but you can use Kotlin, if you don't want to target the web platform)
- Kotlin Multiplatform in Intellij, "hot reloading"
- `kds`, `kmem`, `klock`, `krypto`, `klogger`, `kbignum` published to WASM target in 4.0.1
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KorGE 4.0 released (along kproject)! 🎊
The new version of this Kotlin Multiplatform Game Engine https://korge.org/ (JS, JVM (Windows/Linux/Mac), Android, K/N(Windows, Linux, Mac, iOS)) along the korlibs (kds, kmem, klock, krypto, korma, korio, korim, korau, korgw, korge, korte) has been released.
- What are some good Kotlin libraries used for drawing/presenting images on a screen?
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Introducing Kotlin/Wasm
there is actually a really nice library that might be what you're looking for: https://korge.org/
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I am looking to try game development with LibKTX (and LibGDX). Do you know how I can get helpful documentation for the classes, methods, etc?
Have you seen KorGE?
- Curso Kotlin | #17. Proyecto: The Hero Legacy
What are some alternatives?
compose-multiplatform - Compose Multiplatform, a modern UI framework for Kotlin that makes building performant and beautiful user interfaces easy and enjoyable.
ktx - Kotlin extensions for the libGDX game framework
kotlin-multiplatform-libsodium - A kotlin multiplatform wrapper for libsodium, using directly built libsodium for jvm and native, and libsodium.js for js targets.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
htmx - </> htmx - high power tools for HTML
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.
kotlin-power-assert - Kotlin compiler plugin to enable diagrammed function calls in the Kotlin programming language
littlekt - A multiplatform 2D game framework written in Kotlin. Build your own game engine on top.
swift-evolution - This maintains proposals for changes and user-visible enhancements to the Swift Programming Language.
thelema-engine - Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.
kotlin-result - A multiplatform Result monad for modelling success or failure operations.
AdventKT - A Kotlin-based DSL for text adventures, with a partial replica of the classic Colossal Cave as an example.