nanovg VS immer

Compare nanovg vs immer and see what are their differences.

nanovg

Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations + Simple stupid SVG parser + Debian Packages (by inniyah)

immer

Postmodern immutable and persistent data structures for C++ — value semantics at scale (by arximboldi)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
nanovg immer
2 25
69 2,420
- -
2.5 6.7
about 1 year ago 3 days ago
C C++
GNU General Public License v3.0 or later Boost Software License 1.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nanovg

Posts with mentions or reviews of nanovg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-24.
  • OpenGL/Vulkan usecases
    2 projects | /r/cpp | 24 Jan 2022
    My current personal project is a 2D editor for setting up Box2D contraptions. I'm writing this for the web, so the C++ is compiled to wasm and WebGL is used for drawing. I'm currently not doing a whole lot of interaction with OpenGL myself, but rather using NanoVG to get a higher level 2D drawing API.
  • Tcl/Tk Spline Editor
    2 projects | news.ycombinator.com | 2 Jan 2022
    Hah, that's really nice! I've been working on an editor for setting up Box2D scenes for the last month or so. I know there are a bunch of them out there already, but it seemed like a fun project. No Tcl/Tk for me though. I'm writing it as a web app, but in C++ with wasm/webgl and using NanoVG[1] for drawing.

    I saw a comment here about undo/redo and I think it's a must have feature for something like this. I implemented something based on the command pattern first, but ended up disliking the amount of code needed just for undo. I eventually tore all that out and built my state model on the excellent immer[2] library.

    [1] https://github.com/inniyah/nanovg

    [2] https://github.com/arximboldi/immer

immer

Posts with mentions or reviews of immer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-11.
  • Text Editor Data Structures: Rethinking Undo
    3 projects | news.ycombinator.com | 11 Dec 2023
    I've been working on an editor (not text) in C++ and pretty early got into undo/redo. I went down the route of doIt/undoIt for commands but that quickly got old. There was both the extra work needed to implement undo separately for every operation, but also the nagging feeling that the undo operation for some operation wasn't implemented correctly.

    In the end, I switched to representing the entire document state using persistent data structures (using the immer library). This vastly simplified things and implementing undo/redo becomes absolutely trivial when using persistent data structures. It's probably not something that is suitable for all domains, but worth checking out.

    https://github.com/arximboldi/immer

  • Show HN: A hash array-mapped trie implementation in C
    2 projects | news.ycombinator.com | 10 Jul 2023
    How does this compare to https://github.com/arximboldi/immer (other than the C/C++ difference)?

    Also, it's my understanding that, in practice, persistent data structures require a garbage collector in order to handle deallocation when used in a general-purpose way. How does your implementation handle that?

  • Text Editor Data Structures
    6 projects | news.ycombinator.com | 13 Jun 2023
    You might be interested in ewig and immer by Juan Pedro Bolivar Puente:

    https://github.com/arximboldi/ewig

    https://github.com/arximboldi/immer

    See the author instantly opening a ~1GB text file with async loading, paging through, copying/pasting, and undoing/redoing in their prototype “ewig” text editor about 27 minutes into their talk here:

    https://m.youtube.com/watch?v=sPhpelUfu8Q

    It’s backed by a “vector of vectors” data structure called a relaxed radix balanced tree:

    https://infoscience.epfl.ch/record/169879/files/RMTrees.pdf

    That original paper has seen lots of attention and attempts at performance improvements, such as:

    https://hypirion.com/musings/thesis

    https://github.com/hyPiRion/c-rrb

  • value semantics and spans/views
    1 project | /r/cpp | 11 Jun 2023
    You’re absolutely right, however people have been putting in the “extra efforts” required for efficiency. Check out immer if you’re interested.
  • How to synchronize access to application data in multithreaded asio?
    3 projects | /r/cpp | 8 Jun 2023
    The C++ immer library: https://github.com/arximboldi/immer
  • Purely Functional Data Structure by Chris Okasaki [pdf]
    3 projects | news.ycombinator.com | 30 May 2023
    For C++ check this one out - https://github.com/arximboldi/immer
  • Persistent and immutable data structures written in C++14
    1 project | news.ycombinator.com | 10 May 2023
  • Introducing B++ Trees, a C++ B+ Tree library
    3 projects | /r/cpp | 24 Apr 2023
    Yeah I agree that I should link that wikipedia page in the docs, I'll do that as soon as I get a chance. immer (https://github.com/arximboldi/immer) also links that page in its docs, for the exact same reason I'm sure. Interestingly, there is a lot of overlap between persistent data structures in the functional programming sense and persistent data structures in the persisted-to-disk sense because persistent data structures in the FP sense are one of the best ways to guarantee atomic updates and safe failure recovery in a persisted-to-disk system! Btrfs and ZFS, as well as many databases, are at their core basically just copy-on-write B+ trees.
  • What are some architectural patterns for creating a game editor.
    1 project | /r/gameenginedevs | 11 Mar 2023
    I’ve never tried it, but I love the idea of implementing editor scene state using immutable data structures like https://github.com/arximboldi/immer With that, every edit would append a new node to a list of scene states. Undo/redo becomes iterating your view of the scene up and down through that list. Can’t screw up an undo function if there’s never any work to do :P
  • TypeScript Without Side Effects
    4 projects | /r/typescript | 22 Feb 2023
    I have! I think it's related to the C++ immer library which I used several years ago in Vortex. It's kinda like the previous generation of ValueScript. 🍻

What are some alternatives?

When comparing nanovg and immer you can also consider the following projects:

babashka - Native, fast starting Clojure interpreter for scripting

clj-kondo - Static analyzer and linter for Clojure code that sparks joy

graalvm-clojure - This project contains a set of "hello world" projects to verify which Clojure libraries do actually compile and produce native images under GraalVM.

ewig - The eternal text editor — Didactic Ersatz Emacs to show immutable data-structures and the single-atom architecture

deprecated-coalton-prototype - Coalton is (supposed to be) a dialect of ML embedded in Common Lisp.

awesome-modern-cpp - A collection of resources on modern C++

libgit2 - A cross-platform, linkable library implementation of Git that you can use in your application.

clasp - clasp Common Lisp environment

Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.

core.typed - An optional type system for Clojure

Seastar - High performance server-side application framework

janet - A dynamic language and bytecode vm