immer
ewig
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immer | ewig | |
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25 | 3 | |
2,417 | 517 | |
- | - | |
6.7 | 0.0 | |
3 days ago | over 1 year ago | |
C++ | C++ | |
Boost Software License 1.0 | GNU General Public License v3.0 only |
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immer
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Text Editor Data Structures: Rethinking Undo
I've been working on an editor (not text) in C++ and pretty early got into undo/redo. I went down the route of doIt/undoIt for commands but that quickly got old. There was both the extra work needed to implement undo separately for every operation, but also the nagging feeling that the undo operation for some operation wasn't implemented correctly.
In the end, I switched to representing the entire document state using persistent data structures (using the immer library). This vastly simplified things and implementing undo/redo becomes absolutely trivial when using persistent data structures. It's probably not something that is suitable for all domains, but worth checking out.
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Show HN: A hash array-mapped trie implementation in C
How does this compare to https://github.com/arximboldi/immer (other than the C/C++ difference)?
Also, it's my understanding that, in practice, persistent data structures require a garbage collector in order to handle deallocation when used in a general-purpose way. How does your implementation handle that?
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Text Editor Data Structures
You might be interested in ewig and immer by Juan Pedro Bolivar Puente:
https://github.com/arximboldi/ewig
https://github.com/arximboldi/immer
See the author instantly opening a ~1GB text file with async loading, paging through, copying/pasting, and undoing/redoing in their prototype “ewig” text editor about 27 minutes into their talk here:
https://m.youtube.com/watch?v=sPhpelUfu8Q
It’s backed by a “vector of vectors” data structure called a relaxed radix balanced tree:
https://infoscience.epfl.ch/record/169879/files/RMTrees.pdf
That original paper has seen lots of attention and attempts at performance improvements, such as:
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value semantics and spans/views
You’re absolutely right, however people have been putting in the “extra efforts” required for efficiency. Check out immer if you’re interested.
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How to synchronize access to application data in multithreaded asio?
The C++ immer library: https://github.com/arximboldi/immer
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Purely Functional Data Structure by Chris Okasaki [pdf]
For C++ check this one out - https://github.com/arximboldi/immer
- Persistent and immutable data structures written in C++14
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Introducing B++ Trees, a C++ B+ Tree library
Yeah I agree that I should link that wikipedia page in the docs, I'll do that as soon as I get a chance. immer (https://github.com/arximboldi/immer) also links that page in its docs, for the exact same reason I'm sure. Interestingly, there is a lot of overlap between persistent data structures in the functional programming sense and persistent data structures in the persisted-to-disk sense because persistent data structures in the FP sense are one of the best ways to guarantee atomic updates and safe failure recovery in a persisted-to-disk system! Btrfs and ZFS, as well as many databases, are at their core basically just copy-on-write B+ trees.
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What are some architectural patterns for creating a game editor.
I’ve never tried it, but I love the idea of implementing editor scene state using immutable data structures like https://github.com/arximboldi/immer With that, every edit would append a new node to a list of scene states. Undo/redo becomes iterating your view of the scene up and down through that list. Can’t screw up an undo function if there’s never any work to do :P
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TypeScript Without Side Effects
I have! I think it's related to the C++ immer library which I used several years ago in Vortex. It's kinda like the previous generation of ValueScript. 🍻
ewig
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Text Editor Data Structures
You might be interested in ewig and immer by Juan Pedro Bolivar Puente:
https://github.com/arximboldi/ewig
https://github.com/arximboldi/immer
See the author instantly opening a ~1GB text file with async loading, paging through, copying/pasting, and undoing/redoing in their prototype “ewig” text editor about 27 minutes into their talk here:
https://m.youtube.com/watch?v=sPhpelUfu8Q
It’s backed by a “vector of vectors” data structure called a relaxed radix balanced tree:
https://infoscience.epfl.ch/record/169879/files/RMTrees.pdf
That original paper has seen lots of attention and attempts at performance improvements, such as:
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Ask HN: How to learn about text editor architectures and implementations?
Ewig is an interesting implementation using immutable data structures. https://github.com/arximboldi/ewig Very proof of concept, tries to be a little vi like. Might be worth checking out.
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Build Your Own Text Editor
For another approach: I built a didactic text editor to teach "value oriented design" and immutable data-structures in C++:
https://github.com/arximboldi/ewig
It's design is covered in these talks:
- Postmodern immutable data structures: https://www.youtube.com/watch?v=sPhpelUfu8Q
- The most valuable values: https://www.youtube.com/watch?v=_oBx_NbLghY
What are some alternatives?
babashka - Native, fast starting Clojure interpreter for scripting
double-conversion - A fast Haskell library for converting between double precision floating point numbers and text strings. It is implemented as a binding to the V8-derived C++ double-conversion library.
clj-kondo - Static analyzer and linter for Clojure code that sparks joy
lite - A lightweight text editor written in Lua
graalvm-clojure - This project contains a set of "hello world" projects to verify which Clojure libraries do actually compile and produce native images under GraalVM.
Adria-DX11 - Graphics engine written in C++ using DirectX11
deprecated-coalton-prototype - Coalton is (supposed to be) a dialect of ML embedded in Common Lisp.
bee - (Archived, Incomplete) Text editor written in Bash 3
awesome-modern-cpp - A collection of resources on modern C++
kilo - A text editor in less than 1000 LOC with syntax highlight and search.
libgit2 - A cross-platform, linkable library implementation of Git that you can use in your application.
TinyMCE - The world's #1 JavaScript library for rich text editing. Available for React, Vue and Angular