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nanovg
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations + Simple stupid SVG parser + Debian Packages (by inniyah)
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My current personal project is a 2D editor for setting up Box2D contraptions. I'm writing this for the web, so the C++ is compiled to wasm and WebGL is used for drawing. I'm currently not doing a whole lot of interaction with OpenGL myself, but rather using NanoVG to get a higher level 2D drawing API.
My current personal project is a 2D editor for setting up Box2D contraptions. I'm writing this for the web, so the C++ is compiled to wasm and WebGL is used for drawing. I'm currently not doing a whole lot of interaction with OpenGL myself, but rather using NanoVG to get a higher level 2D drawing API.