ink
tui-rs
ink | tui-rs | |
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164 | 68 | |
3,894 | 10,829 | |
0.6% | - | |
0.0 | 4.7 | |
about 2 months ago | 9 months ago | |
C# | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ink
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Ink for Game Design
What does this have to do with Inkle's Ink? Well, Ink is a form of engine-agnostic game data creation. At heart, Ink is a narrative scripting language but because it was conceived as middleware, it can be used by many game development stacks. The primary integration is Unity which supports many platforms on its own but Ink scripts can also be run in the browser, Defold, Godot, Unreal and more. You can write Ink once, test it using Inky or Inklecate and deploy it using your desired framework. I can personally attest to running the same Ink script in the browser with ink.js and in the Defold, Godot and Unity game engines.
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A simple MUD server in Python which can be run on a Raspberry Pi
That's awesome, thanks!
I am aware of Inform 7, I think it is awesome. A few months ago I made a quick demo using Inklescript[1], which I found simpler and more suitable to my project (a Star Trek adventure). Inform 7 remains something I wish to explore in the future when I need something more complex.
Thanks! ;)
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[1] https://www.inklestudios.com/ink/
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About Text based games,basically
As others have said, Twine is really a great starting point for text or choice-based games. If you'd like to get into the weeds a little more, I'd also shout out Ink, which is incredibly flexible and really fun imo, altho it def requires a bit more coding experience.
- How to start making video games?
- Text adventure ported to social media
- Free websites for writing branching plot lines?
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Any other devs that have / are making choose your own adventures?
On the technology side, you might want to check out Inkle: https://www.inklestudios.com/ink/
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How to get into narrative design with no coding/programming experience?
Start writing in ink or twine.
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Narrative Game Design
Otherwise, Inkle is also quite good. (and people have made players for it in Unreal and Unity, so it's not hard to attach to existing game projects.) I don't think it has the nifty visual flowchart though, if that's a piece you care about.
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Are there any tools for designing the story of a dating sim?
I really like Ink. The developers made tons of games with it like the Sorcery! series, so it has a good foundation, and it's quite easy to write and organize, more than twine in my opinion.
tui-rs
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Trippy – A Network Diagnostic Tool
The TUI is built with the awesome Ratatui [0] library (formerly tui-rs [1]). UX is certainly not my area of expertise and I would not have been able to create Trippy without this library.
[0] https://github.com/ratatui-org/ratatui
[1] https://github.com/fdehau/tui-rs
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Projectable: A TUI file manager built for projects
Rust has great libraries for TUIs. tui-rs (https://github.com/fdehau/tui-rs) has been used in numerous popular applications, but is unmaintained. ratatui (https://github.com/tui-rs-revival/ratatui) is the maintained version, and is pretty new. Less widely known is cursive (https://github.com/gyscos/cursive), which I have yet to try.
Aside from the libraries, I just wanted to start a project that would make be better at Rust. The easy distribution with cargo is a huge bonus though.
- ratatui 0.21.0 is released! (community fork of tui-rs)
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Looking for advice around project direction using artix-web
CLI, use Clap. If you want to get fancy, use Tui.
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[Media] Introducing Trippy: A Network Diagnostic Tool
u/lordnacho666 It uses the fabulous https://github.com/fdehau/tui-rs (now revived as https://github.com/tui-rs-revival/ratatui) TUI lib.
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Introducing TUI-Journal: Your Personal Journal/Notes App for Terminal Enthusiasts
This app is based on the these two crate in rust (tui-rs , tui-textarea). The text area provide the Emacs motions and I integrated the vim motions there, but the editor in this app as much simpler than the huge VIM and Emacs systems
If you interested in the TUI apps in rust you can start with the crate tui-rs or its revival ratatui. They have examples inside of them which you can start and see the source code to get the basic functionalities. For the text editor you can check examples in the crate tui-textarea.
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Ink: React for interactive command-line apps
For Golang there is Bubbletea [1], Textual [2] for Python and tui-rs for Rust [3].
[1] https://github.com/charmbracelet/bubbletea
[2] https://github.com/textualize/textual
[3] https://github.com/fdehau/tui-rs
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Building a task manager app on CLI similar to "top" command in Linux, how to add a feature to kill processes via process ID?
You can check tui-rs, is a library to build CLI interfaces and has some examples about using user input without blocking the UI
- [Rust] Si vous voulez relancer la caisse `` Tui`, rejoignez-nous!
What are some alternatives?
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
crossterm - Cross platform terminal library rust
RenPy - The Ren'Py Visual Novel Engine
Cursive - A Text User Interface library for the Rust programming language
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
pancurses - A Rust curses library, supports Unix platforms and Windows
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Termion - Mirror of https://gitlab.redox-os.org/redox-os/termion
twinejs - Twine, a tool for telling interactive, nonlinear stories
monkeytype - The most customizable typing website with a minimalistic design and a ton of features. Test yourself in various modes, track your progress and improve your speed.
godot-ink - Ink integration for Godot Engine.
rich - Rich is a Python library for rich text and beautiful formatting in the terminal.