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smcamerons-python-adventure
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ink | smcamerons-python-adventure | |
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163 | 3 | |
3,885 | 3 | |
1.2% | - | |
0.0 | 2.6 | |
about 1 month ago | 12 months ago | |
C# | Python | |
MIT License | - |
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ink
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A simple MUD server in Python which can be run on a Raspberry Pi
That's awesome, thanks!
I am aware of Inform 7, I think it is awesome. A few months ago I made a quick demo using Inklescript[1], which I found simpler and more suitable to my project (a Star Trek adventure). Inform 7 remains something I wish to explore in the future when I need something more complex.
Thanks! ;)
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[1] https://www.inklestudios.com/ink/
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About Text based games,basically
As others have said, Twine is really a great starting point for text or choice-based games. If you'd like to get into the weeds a little more, I'd also shout out Ink, which is incredibly flexible and really fun imo, altho it def requires a bit more coding experience.
- How to start making video games?
- Text adventure ported to social media
- Free websites for writing branching plot lines?
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Any other devs that have / are making choose your own adventures?
On the technology side, you might want to check out Inkle: https://www.inklestudios.com/ink/
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How to get into narrative design with no coding/programming experience?
Start writing in ink or twine.
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Narrative Game Design
Otherwise, Inkle is also quite good. (and people have made players for it in Unreal and Unity, so it's not hard to attach to existing game projects.) I don't think it has the nifty visual flowchart though, if that's a piece you care about.
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Are there any tools for designing the story of a dating sim?
I really like Ink. The developers made tons of games with it like the Sorcery! series, so it has a good foundation, and it's quite easy to write and organize, more than twine in my opinion.
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Help me organize inkJam 2023
Like every year, I'm organizing inkJam: a narrative oriented gamejam around the ink language. You can find last year's edition on itch.io
smcamerons-python-adventure
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Source code for a 1977 version of Zork
I don't know if this counts, but I wrote a parser for "the ship's computer" in my game, "Space Nerds in Space". It's described here: https://scaryreasoner.wordpress.com/2016/05/14/speech-recogn...
I also wrote some toy "interactive fiction" things (with less sophisticated parsers) in python and Lua as a way to gain familiarity with those languages, not that they are very interesting in and of themselves, though they demonstrate a fairly standard technique behind these kinds of games in a compact way.
https://github.com/smcameron/smcamerons-python-adventure
https://github.com/smcameron/space-nerds-in-space/blob/maste...
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Text adventure game.
Here's a trivial text adventure in python I made when I was starting to learn python: https://github.com/smcameron/smcamerons-python-adventure
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Whats the best way to learn LUA?
The point though is to start with a very simple, well known, text only type of game, like interactive fiction or a "text adventure", or whatever they call Zork like games nowadays, which in its simplest incarnation is (or at least can be) pretty simple (i.e, mine is about 400 lines of Lua), but can be made arbitrarily more complex by adding new types of objects, object interactions, verbs, and sentence syntax that it can understand. It will give you a good feel for how to organize a Lua program, how to deal with data structures ("tables" in Lua), etc. It's simple enough, and being text only, you don't get caught up in details of the problem that don't actually have much to do with the language itself, but complex enough that you have to think a bit. I find it a good problem for new languages (I did the same thing when learning python.)
What are some alternatives?
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
twinejs - Twine, a tool for telling interactive, nonlinear stories
RenPy - The Ren'Py Visual Novel Engine
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
space-nerds-in-space - Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
inform7-ide - A design system for interactive fiction based on natural language.
godot-ink - Ink integration for Godot Engine.
inkgd - Implementation of inkle's Ink in pure GDScript for Godot, with editor support.
the-intercept - A small demo game by inkle written in ink, and built with Unity