ink
ratatui
ink | ratatui | |
---|---|---|
164 | 44 | |
3,894 | 7,834 | |
0.6% | 8.3% | |
0.0 | 9.7 | |
about 2 months ago | 5 days ago | |
C# | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ink
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Ink for Game Design
What does this have to do with Inkle's Ink? Well, Ink is a form of engine-agnostic game data creation. At heart, Ink is a narrative scripting language but because it was conceived as middleware, it can be used by many game development stacks. The primary integration is Unity which supports many platforms on its own but Ink scripts can also be run in the browser, Defold, Godot, Unreal and more. You can write Ink once, test it using Inky or Inklecate and deploy it using your desired framework. I can personally attest to running the same Ink script in the browser with ink.js and in the Defold, Godot and Unity game engines.
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A simple MUD server in Python which can be run on a Raspberry Pi
That's awesome, thanks!
I am aware of Inform 7, I think it is awesome. A few months ago I made a quick demo using Inklescript[1], which I found simpler and more suitable to my project (a Star Trek adventure). Inform 7 remains something I wish to explore in the future when I need something more complex.
Thanks! ;)
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[1] https://www.inklestudios.com/ink/
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About Text based games,basically
As others have said, Twine is really a great starting point for text or choice-based games. If you'd like to get into the weeds a little more, I'd also shout out Ink, which is incredibly flexible and really fun imo, altho it def requires a bit more coding experience.
- How to start making video games?
- Text adventure ported to social media
- Free websites for writing branching plot lines?
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Any other devs that have / are making choose your own adventures?
On the technology side, you might want to check out Inkle: https://www.inklestudios.com/ink/
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How to get into narrative design with no coding/programming experience?
Start writing in ink or twine.
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Narrative Game Design
Otherwise, Inkle is also quite good. (and people have made players for it in Unreal and Unity, so it's not hard to attach to existing game projects.) I don't think it has the nifty visual flowchart though, if that's a piece you care about.
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Are there any tools for designing the story of a dating sim?
I really like Ink. The developers made tons of games with it like the Sorcery! series, so it has a good foundation, and it's quite easy to write and organize, more than twine in my opinion.
ratatui
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Fast memory vulnerabilities, written in 100% safe Rust
> If someone plopped me in front of a rust codebase I'd be at the mercy of the manual for quite a long time.
This is not a representative sample of Rust. That's explicitly triggering edge cases which requires abuse of syntax you wouldn't normally see.
Check out this for something more realistic that anyone should understand https://github.com/ratatui-org/ratatui/blob/main/examples/ca...
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Show HN: Muse, a CLI background music player
nice work!
can I use "cargo install --git https://github.com/aabiji/muse"?
I also recommend:
https://github.com/ratatui-org/ratatui
https://github.com/mikaelmello/inquire
for your further development
I also have a Rust CLI music project here if you want to have a look
https://github.com/glicol/glicol-cli
- Ratatui: a Rust crate for cooking up Terminal User Interfaces
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Ratatui
There are apps that are built on ratatui that support mouse already including an example in the repo[1], and crates (and some internal changes to the buffer) to support iterm/kitty/sixel based images.[2]
[1]: https://github.com/ratatui-org/ratatui/tree/main/examples#cu...
[2]: https://crates.io/crates/ratatui-image
Compared to TurboVision, Ratatui has a lot of missing things:
- Containers
- Dialog types (I'm working on this in https://github.com/joshka/tui-prompts)
- Higher order combinations of widgets (e.g. combine the scrollbar and paragraph)
- Menus
- Any event system (apps bring their own - we just handle display)
- etc.
- There's lots of things in TV that are provided as external crates (like editors, treeview, etc.)
The main thing is that Ratatui is at least right now, just the display side of things. Things to do with events or application shell aren't built-in. This somewhat stems from the immediate vs retained mode approach to the library, but this may change in the future.
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Trippy – A Network Diagnostic Tool
The TUI is built with the awesome Ratatui [0] library (formerly tui-rs [1]). UX is certainly not my area of expertise and I would not have been able to create Trippy without this library.
[0] https://github.com/ratatui-org/ratatui
[1] https://github.com/fdehau/tui-rs
- ratatui 0.24.0 is released! (a Rust library that's all about cooking up terminal user interfaces)
- ratatui: Rust library that's all about cooking up terminal user interfaces (TUIs)
What are some alternatives?
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
tui-rs - Build terminal user interfaces and dashboards using Rust
RenPy - The Ren'Py Visual Novel Engine
crossterm - Cross platform terminal library rust
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
Cursive - A Text User Interface library for the Rust programming language
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
textual - The lean application framework for Python. Build sophisticated user interfaces with a simple Python API. Run your apps in the terminal and a web browser.
twinejs - Twine, a tool for telling interactive, nonlinear stories
react-blessed - A react renderer for blessed.
godot-ink - Ink integration for Godot Engine.
Termion - Mirror of https://gitlab.redox-os.org/redox-os/termion