ink
h3
ink | h3 | |
---|---|---|
164 | 21 | |
3,894 | 4,605 | |
0.6% | 1.0% | |
0.0 | 7.2 | |
about 2 months ago | 5 days ago | |
C# | C | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ink
-
Ink for Game Design
What does this have to do with Inkle's Ink? Well, Ink is a form of engine-agnostic game data creation. At heart, Ink is a narrative scripting language but because it was conceived as middleware, it can be used by many game development stacks. The primary integration is Unity which supports many platforms on its own but Ink scripts can also be run in the browser, Defold, Godot, Unreal and more. You can write Ink once, test it using Inky or Inklecate and deploy it using your desired framework. I can personally attest to running the same Ink script in the browser with ink.js and in the Defold, Godot and Unity game engines.
-
A simple MUD server in Python which can be run on a Raspberry Pi
That's awesome, thanks!
I am aware of Inform 7, I think it is awesome. A few months ago I made a quick demo using Inklescript[1], which I found simpler and more suitable to my project (a Star Trek adventure). Inform 7 remains something I wish to explore in the future when I need something more complex.
Thanks! ;)
---
[1] https://www.inklestudios.com/ink/
-
About Text based games,basically
As others have said, Twine is really a great starting point for text or choice-based games. If you'd like to get into the weeds a little more, I'd also shout out Ink, which is incredibly flexible and really fun imo, altho it def requires a bit more coding experience.
- How to start making video games?
- Text adventure ported to social media
- Free websites for writing branching plot lines?
-
Any other devs that have / are making choose your own adventures?
On the technology side, you might want to check out Inkle: https://www.inklestudios.com/ink/
-
How to get into narrative design with no coding/programming experience?
Start writing in ink or twine.
-
Narrative Game Design
Otherwise, Inkle is also quite good. (and people have made players for it in Unreal and Unity, so it's not hard to attach to existing game projects.) I don't think it has the nifty visual flowchart though, if that's a piece you care about.
-
Are there any tools for designing the story of a dating sim?
I really like Ink. The developers made tons of games with it like the Sorcery! series, so it has a good foundation, and it's quite easy to write and organize, more than twine in my opinion.
h3
- H3: Hexagonal hierarchical geospatial indexing system
- Evaluation of Location Encoding Systems
- Not sure if this is the worst or most genius indentation I've seen
-
A population density map of the state of Pennsylvania
It looks like the base Kontur dataset uses H3 resolution 8, and thereโs a lookup table here. โ400mโ seems to refer to the edge length (which averages to 461m).
-
[ANN] HexTree: geographical region-to-value mapping
I can speak to quadtrees, but the primary reason for using this is that you need a geographic "dictionary" (not using the word map to avoid confusion with charts), and you're perhaps already using the H3 hexagonal grid system.
-
What's everyone working on this week (34/2022)?
HexSet: is a way of storing a set of H3 cells in a tree, and doing fast (2-20 ns on my 2013 trashcan Mac Pro) membership tests. You must first convert the input data (e.g. GeoJSoN polygon) into H3 cells.
-
Surprising result while transpiling C to Go
> What an amazing tool that can completely change function names when it converts from C to Go.
How can one read the code of the benchmark, then switch into virulent sarcasm mode without trying to understand the code? And seeing "+1" comments without any effort to understand is also disheartening.
The blog post had a link about the Go helper functions the author used. It lands on https://github.com/akhenakh/goh3/blob/main/h3.go This shows that the `FromGeo()` function used by the Go benchmark is a helper that calls transpiled functions. The benchmark code itself was of course not transpiled, so the sarcasm was unneeded and wrong.
If anyone wants to dig in deeper, the C function `latLngToCell()` calls 2 functions, see https://github.com/uber/h3/blob/master/src/h3lib/lib/h3Index...
- Completely ignorant Newbie needing help with launching Ubers H3 Software.
-
Anyone doing geospatial queries? NoSQL? Amazon Location Service?
Uber just released their library to perform geospatial indexing - https://h3geo.org/. This might be an useful building block for you.
What are some alternatives?
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
S2 geometry - S2 geometry library in Go
RenPy - The Ren'Py Visual Novel Engine
Leaflet - ๐ JavaScript library for mobile-friendly interactive maps ๐บ๐ฆ
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
mapbox-gl-js - Interactive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL
dialogic - ๐ฌ Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
starlink-coverage - Calculating some statistics about Starlink satellites
twinejs - Twine, a tool for telling interactive, nonlinear stories
s2geometry - Computational geometry and spatial indexing on the sphere
godot-ink - Ink integration for Godot Engine.
maplibre-gl-js - MapLibre GL JS - Interactive vector tile maps in WebGL2