individual-color-variation VS universal-pokemon-randomizer

Compare individual-color-variation vs universal-pokemon-randomizer and see what are their differences.

individual-color-variation

Pokémon Platinum hack to make individual Pokémon have a unique color variation (+ some shiny color changes). (by TheGag96)

universal-pokemon-randomizer

Public repository of source code for the Universal Pokemon Randomizer (by brentspector)
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individual-color-variation universal-pokemon-randomizer
7 15
14 29
- -
0.0 0.0
almost 2 years ago about 2 years ago
Assembly Java
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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individual-color-variation

Posts with mentions or reviews of individual-color-variation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-04.
  • Bi-Weekly Questions Thread
    6 projects | /r/PokemonROMhacks | 4 Oct 2022
    No, ICV doesn't change shiny rate. I don't know if your game is safe with all of this, but I can definitely tell you that there is already a patch that incorporates RP, FP and ICV. You can get it from here - https://github.com/TheGag96/individual-color-variation/releases - after that you can slap the shiny rate increase patch on it, start a new game, and well, pray that everything works. It should work, but NDS patching is finicky and with that many patches risk increases.
    16 projects | /r/PokemonROMhacks | 13 Jun 2022
    Yes this exists for Platinum here
    4 projects | /r/PokemonROMhacks | 18 Dec 2021
    the xdelta patch is available to download from here. are you having trouble applying this patch? if so, we can help if you're more specific about the issue.
  • Individually-Unique Colors mod for Inclement Emerald and Following Platinum!
    4 projects | /r/PokemonROMhacks | 9 Dec 2021
    What you'd be changing is a constant in the file tableprinter.d over in the Gen 4 version of the mod. If you're doing this for a Gen 4 game, change MAX to whatever number you want, then follow the build instructions (which involves installing a D compiler). You can shortcut things by just replacing the table in an already-patched ROM, if you do some fiddling.
  • I've ported my individual colors mod to HeartGold!
    1 project | /r/PokemonROMhacks | 13 Jan 2021
    Patch download

universal-pokemon-randomizer

Posts with mentions or reviews of universal-pokemon-randomizer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-05.
  • Bi-Weekly Questions Thread
    9 projects | /r/PokemonROMhacks | 5 Sep 2022
    You might also want to use Brentspector's fork, or some experimental branch of ZX, if you are looking for specific features. Though the former is slowly falling more behind as afaik Brentspector has stopped working on it, and experimental branches can be buggy and have to be built before using.
    9 projects | /r/PokemonROMhacks | 25 Jul 2022
    This version of the UPR works with FireRed Randomizable 809.
    16 projects | /r/PokemonROMhacks | 13 Jun 2022
    6 projects | /r/PokemonROMhacks | 1 Jun 2022
    Randomizers generally don't like ROM hacks, unless they are built-in of course like with Unbound. The Universal Pokémon Randomizer (UPR) relies on manually entered offsets for ROMs, like where tables for all the data are found. (for examples, look in the .ini files here) It is possible to enter these offsets for ROM hacks too, but afaik it has only ever been done to Gaia, Randomizable 809, and a few Speedchoice ROMs.
    4 projects | /r/PokemonROMhacks | 22 Apr 2022
    There is, in Brentspector’s branch.
    7 projects | /r/PokemonROMhacks | 5 Apr 2022
    Brentspector’s branch of the UPR should work with FireRed 809 Randomizable (not to be confused with 898 Randomizer!).
    8 projects | /r/PokemonROMhacks | 21 Feb 2022
    Gaia can be randomized with its own customized randomizer, and FireRed Randomizable 809 can be as well, with the best support in Brentspector’s branch of the UPR.
    3 projects | /r/PokemonROMhacks | 17 Jun 2021
    Here is link number 1 - Previous text "UPR"
  • Version 1.10.0 of Universal Pokemon Randomizer
    6 projects | /r/PokemonROMhacks | 17 Feb 2022
    If you have a ROM hack you want supported (and it's Gen 3), then yes. This will also enable adding in support for Static pokemon. There is no full list of possible overrides, but most can be found between the Fire Red 1.1 (U) in gen3_offsets.ini and the gen3_hack_offsets.ini file. Let me know if you want more details. I'd love to expand support for more hacks.
  • I'm about to start a randomized FireRed nuzlocke guys. Who do you suggest I pick? Allow impossible evolutions is enabled, along with random teams for trainers, and random TM's.
    1 project | /r/nuzlocke | 20 Jan 2022

What are some alternatives?

When comparing individual-color-variation and universal-pokemon-randomizer you can also consider the following projects:

pokeemerald - disassembly of Pokémon Emerald

UPR-Speedchoice - Universal Pokemon Randomizer fork for supporting Speedchoice ROM hacks.

DS-Pokemon-Rom-Editor - New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.

universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX

ccdocs

universal-pokemon-randomizer - Public repository of source code for the Universal Pokemon Randomizer

pokeemerald - disassembly of Pokémon Emerald

pokeemerald - Decompilation of Pokémon Emerald

shinpokered - Mostly-vanilla hack of Pokémon Red/Blue focused on bugfixes and trainer ai

HackingToolkit9DS - HackingToolkit9DS, a (deprecated) 3DS RomHacking Tool

LWDR - LightWeight D Runtime targeting ARM Cortex CPUs

Ironmon-Tracker - A Lua script for the Bizhawk/mGBA emulator compatible with Pokemon Fire Red, Leaf Green, Ruby, Sapphire, and Emerald that tracks relevant data for the IronMon challenge.