incubator-fury
grpc-dotnet
incubator-fury | grpc-dotnet | |
---|---|---|
15 | 5 | |
2,654 | 4,050 | |
3.4% | 1.1% | |
9.8 | 8.4 | |
4 days ago | 5 days ago | |
Java | C# | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
incubator-fury
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Rethinking string encoding: a 37.5% space efficient encoding than UTF-8 in Fury
For implemetation details, https://github.com/apache/incubator-fury/blob/main/java/fury... can be taken as an example
- Apache Fury – fast serialization framework – 0.5.0 released
- Fast Cloud Native Java Serialization:Fury JIT and GraalVM Native Image AOT
- Fury Serialization Framework 0.3.1 Released: Support Python 3.11&3.12
- Fury Serialization 0.3.1 Released: support Python 3.11&12
- Fury Serialization Framework 0.3.0 released
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Fury Scala: Fast binary serialization for any Scala 2/3 objects
See https://github.com/alipay/fury/blob/main/docs/guide/scala_gu... for scala serialization user doc
- Fury – Fast multi-language serialization framework powered by JIT and Zero-copy
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Fury: 170x faster than JDK, fast serialization powered by JIT and Zero-copy
Yes, Game is another scenario, it's very latency sensitive. Fury is very fast for such scenarios. Actually the java implememtation has been featured by some game developers. And there has always been a demand within the community for FURY to support C#: https://github.com/alipay/fury/issues/686 . I don't have experience for c#, so c# hasn't been support. We are still the community can join us for c# support.
- FLaNK Stack Weekly for 14 Aug 2023
grpc-dotnet
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Your Friendly Guide to Understanding gRPC in .NET with C#
Official gRPC Repository on GitHub
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Fury: 170x faster than JDK, fast serialization powered by JIT and Zero-copy
Given it's a binary serialization framework, it should not be too difficult, because the domain is well-explored and numerous libraries exist in C# which address same goals that Fury does.
More popular/newer examples are https://github.com/Cysharp/MemoryPack (which is similar to Fury with its own spec, C#-code first schema), https://github.com/MessagePack-CSharp/MessagePack-CSharp or even gRPC / Protobuf tooling https://github.com/grpc/grpc-dotnet
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Unity alternatives for an online mobile card game?
And I used Unity because I wanted a tool/engine that I can use to build the game for multiple platforms at once, however, after a while I realized that the game is really simple and I'm not utilizing Unity. Actually, it was quite the opposite, the performance of the game (when it comes to simple animations like drag and drop) was not that good, the size was large, and some tools like gRPC-net are not maintained anymore for Unity.
- How to validate incoming gRPC requests?
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Needing help: How are front-end folks setting up build processes with .NET?
You can refer to this grpc spa example. It also demonstrates how to use grpc instead of restful API to communicate with dotnet backends.
What are some alternatives?
jdbc-connector-for-apache-kafka - Aiven's JDBC Sink and Source Connectors for Apache Kafka®
grpcurl - Like cURL, but for gRPC: Command-line tool for interacting with gRPC servers
fury-benchmarks - Serialization Benchmarks for fury with other libraries
grpcui - An interactive web UI for gRPC, along the lines of postman
MemoryPack - Zero encoding extreme performance binary serializer for C# and Unity.
bloomrpc - Former GUI client for gRPC services. No longer maintained.
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
qs - Quick serialization of R objects
vite - Next generation frontend tooling. It's fast!
feldera - Feldera Continuous Analytics Platform
jvm-serializers - Benchmark comparing serialization libraries on the JVM