grpc-dotnet
fury-benchmarks
grpc-dotnet | fury-benchmarks | |
---|---|---|
4 | 4 | |
4,035 | 2 | |
0.8% | - | |
8.4 | 6.6 | |
13 days ago | 3 months ago | |
C# | Java | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
grpc-dotnet
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Fury: 170x faster than JDK, fast serialization powered by JIT and Zero-copy
Given it's a binary serialization framework, it should not be too difficult, because the domain is well-explored and numerous libraries exist in C# which address same goals that Fury does.
More popular/newer examples are https://github.com/Cysharp/MemoryPack (which is similar to Fury with its own spec, C#-code first schema), https://github.com/MessagePack-CSharp/MessagePack-CSharp or even gRPC / Protobuf tooling https://github.com/grpc/grpc-dotnet
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Unity alternatives for an online mobile card game?
And I used Unity because I wanted a tool/engine that I can use to build the game for multiple platforms at once, however, after a while I realized that the game is really simple and I'm not utilizing Unity. Actually, it was quite the opposite, the performance of the game (when it comes to simple animations like drag and drop) was not that good, the size was large, and some tools like gRPC-net are not maintained anymore for Unity.
- How to validate incoming gRPC requests?
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Needing help: How are front-end folks setting up build processes with .NET?
You can refer to this grpc spa example. It also demonstrates how to use grpc instead of restful API to communicate with dotnet backends.
fury-benchmarks
- FLaNK Stack Weekly for 20 Nov 2023
- FLaNK Stack Weekly for 30 Oct 2023
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Fury: 170x faster than JDK, fast serialization powered by JIT and Zero-copy
1) Fury is 41.6x faster than jackson for Struct serialization 2) Fury is 65.6x faster than jackson for Struct deserialization 3) Fury is 9.4x faster than jackson for MediaContent serialization 4) Fury is 9.6x faster than jackson for MediaContent deserialization
see https://github.com/chaokunyang/fury-benchmarks for detailed benchmark code.
What are some alternatives?
grpcurl - Like cURL, but for gRPC: Command-line tool for interacting with gRPC servers
jvm-serializers - Benchmark comparing serialization libraries on the JVM
grpcui - An interactive web UI for gRPC, along the lines of postman
MemoryPack - Zero encoding extreme performance binary serializer for C# and Unity.
bloomrpc - Former GUI client for gRPC services. No longer maintained.
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
vite - Next generation frontend tooling. It's fast!
incubator-fury - A blazingly fast multi-language serialization framework powered by JIT and zero-copy.
orbital - Orbital automates integration between data sources (APIs, Databases, Queues and Functions). BFF's, API Composition and ETL pipelines that adapt as your specs change.
screenshot-to-code - Drop in a screenshot and convert it to clean code (HTML/Tailwind/React/Vue)