fury-benchmarks
MessagePack for C# (.NET, .NET Core, Unity, Xamarin)
fury-benchmarks | MessagePack for C# (.NET, .NET Core, Unity, Xamarin) | |
---|---|---|
4 | 19 | |
2 | 5,330 | |
- | 2.2% | |
5.9 | 7.2 | |
15 days ago | 6 days ago | |
Java | C# | |
- | GNU General Public License v3.0 or later |
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fury-benchmarks
- FLaNK Stack Weekly for 20 Nov 2023
- FLaNK Stack Weekly for 30 Oct 2023
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Fury: 170x faster than JDK, fast serialization powered by JIT and Zero-copy
1) Fury is 41.6x faster than jackson for Struct serialization 2) Fury is 65.6x faster than jackson for Struct deserialization 3) Fury is 9.4x faster than jackson for MediaContent serialization 4) Fury is 9.6x faster than jackson for MediaContent deserialization
see https://github.com/chaokunyang/fury-benchmarks for detailed benchmark code.
MessagePack for C# (.NET, .NET Core, Unity, Xamarin)
- .NET 9 will be putting BinaryFormatter out to pasture
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Fury: 170x faster than JDK, fast serialization powered by JIT and Zero-copy
Given it's a binary serialization framework, it should not be too difficult, because the domain is well-explored and numerous libraries exist in C# which address same goals that Fury does.
More popular/newer examples are https://github.com/Cysharp/MemoryPack (which is similar to Fury with its own spec, C#-code first schema), https://github.com/MessagePack-CSharp/MessagePack-CSharp or even gRPC / Protobuf tooling https://github.com/grpc/grpc-dotnet
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Native AOT Overview
With Unity/IL2CPP stuff: For general-purpose serialization libraries like JSON, you sometimes need to provide hints to make sure types are included: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/wiki/Fi...
For schema serialization on known types, there are codegen tools (i.e. moc for MessagePack): https://github.com/neuecc/MessagePack-CSharp
MessagePack is migrating to Rosalyn code generators, so basically invisible codegen. Cysharp's newer serialization library, MessagePack, already uses this: https://github.com/Cysharp/MemoryPack
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Dupes in bonelab?
Thanks, I'm sure I'll need it, though I do have my own platform with serialization set up already that I'm hoping I can port relatively easily (It's backended with MessagePack C# which is a lovely serializer for Unity.)
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Does MessagePack-CSharp support OneOf type?
In the Road map of features #119 for MessagePack-CSharp, they checked the box for:
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Dotnet API super slow?
Try MessagePack for serialization. It will help to reduce the size of the message and the time of serialization.
- Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead.
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Practice resources for handling and optimizing large game data sets?
I mentioned JSON, but there are many formats that are much more efficient. I can mention FlatBuffers, MessagePack and ProtoBuf. These are the ones I've used myself, and personally I'm most comfortable with MessagePack and ProtoBuf. I don't think the performance would be an issue if you had to choose between these three, it's mostly the API that is different.
- any good binary serializers that are not assembly dependent
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LIVE: Otimizando aplicações .NET com MessagePack.
Biblioteca Nuget para C#
What are some alternatives?
jvm-serializers - Benchmark comparing serialization libraries on the JVM
Json.NET - Json.NET is a popular high-performance JSON framework for .NET
MemoryPack - Zero encoding extreme performance binary serializer for C# and Unity.
Protobuf.NET - Protocol Buffers library for idiomatic .NET
grpc-dotnet - gRPC for .NET
Protobuf - Protocol Buffers - Google's data interchange format
incubator-fury - A blazingly fast multi-language serialization framework powered by JIT and zero-copy.
ZeroFormatter - Infinitely Fast Deserializer for .NET, .NET Core and Unity.
orbital - Orbital automates integration between data sources (APIs, Databases, Queues and Functions). BFF's, API Composition and ETL pipelines that adapt as your specs change.
Msgpack-Cli - MessagePack implementation for Common Language Infrastructure / msgpack.org[C#]
screenshot-to-code - Drop in a screenshot and convert it to clean code (HTML/Tailwind/React/Vue)
FlatSharp - Fast, idiomatic C# implementation of Flatbuffers