grpc-dotnet

gRPC for .NET (by grpc)

Grpc-dotnet Alternatives

Similar projects and alternatives to grpc-dotnet

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better grpc-dotnet alternative or higher similarity.

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grpc-dotnet reviews and mentions

Posts with mentions or reviews of grpc-dotnet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-06-27.
  • gRPC: The Bad Parts
    14 projects | news.ycombinator.com | 27 Jun 2024
    For the longest time (up until earlier this year[0]), you couldn't even get the proto details from a gRPC error. IME GP is correct, there are so many caveats to gRPC implementations that unless it is a prioritized, canonical implementation it will be missing things. It seems there are tons of gRPC libraries out there that fell behind or were missing features that you don't know until you need them (e.g. I recently had to do a big lift to implement HTTP proxy support in Tonic for a project).

    0 - https://github.com/grpc/grpc-dotnet/issues/303

  • Your Friendly Guide to Understanding gRPC in .NET with C#
    1 project | dev.to | 3 May 2024
    Official gRPC Repository on GitHub
  • Fury: 170x faster than JDK, fast serialization powered by JIT and Zero-copy
    12 projects | news.ycombinator.com | 7 Oct 2023
    Given it's a binary serialization framework, it should not be too difficult, because the domain is well-explored and numerous libraries exist in C# which address same goals that Fury does.

    More popular/newer examples are https://github.com/Cysharp/MemoryPack (which is similar to Fury with its own spec, C#-code first schema), https://github.com/MessagePack-CSharp/MessagePack-CSharp or even gRPC / Protobuf tooling https://github.com/grpc/grpc-dotnet

  • Unity alternatives for an online mobile card game?
    1 project | /r/gamedev | 29 May 2022
    And I used Unity because I wanted a tool/engine that I can use to build the game for multiple platforms at once, however, after a while I realized that the game is really simple and I'm not utilizing Unity. Actually, it was quite the opposite, the performance of the game (when it comes to simple animations like drag and drop) was not that good, the size was large, and some tools like gRPC-net are not maintained anymore for Unity.
  • How to validate incoming gRPC requests?
    1 project | /r/csharp | 1 Feb 2022
  • Needing help: How are front-end folks setting up build processes with .NET?
    5 projects | /r/dotnet | 31 Mar 2021
    You can refer to this grpc spa example. It also demonstrates how to use grpc instead of restful API to communicate with dotnet backends.
  • A note from our sponsor - SaaSHub
    www.saashub.com | 6 Oct 2024
    SaaSHub helps you find the best software and product alternatives Learn more →

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