in-one-weekend
raytracer
in-one-weekend | raytracer | |
---|---|---|
5 | 1 | |
0 | 20 | |
- | - | |
4.2 | 10.0 | |
about 2 years ago | over 1 year ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
in-one-weekend
-
What is one of the best ways to master Rust?
I followed that tutorial as one of my very first Rust projects. Here is my GitHub repo: https://github.com/LoganDark/in-one-weekend
- My first Rust project, a raytracer based on Ray Tracing in One Weekend book
-
How would you go about learning advanced Rust by coding with as little theory as possible?
my implementation
- First Rust project: Simple Raytracer!
-
Rust is hard, or: The misery of mainstream programming
I feel like this isn't just a case of people intentionally trying to ignore Rust's idioms, but just not knowing how to transfer over their existing knowledge. As someone who's learned over 15 programming languages throughout the years (rookie numbers, I know ;) it was relatively easy for me to learn Rust in about 2 weeks by diving straight into Ray Tracing in One Weekend (my implementation here), but I still feel like not many people could have done that, so I tend to hold off on assuming that they're intentionally trying to misuse Rust.
raytracer
What are some alternatives?
Thruster - A fast, middleware based, web framework written in Rust
hello-world.rs - 🚀Memory safe, blazing fast, configurable, minimal hello world written in rust(🚀) in a few lines of code with few(1092🚀) dependencies🚀
Hirrolot
nebulae - A multi-threaded, configurable, Nebulabrot renderer
semver-trick - How to avoid complicated coordinated upgrades
metalang99 - Full-blown preprocessor metaprogramming
RayTracingRust - A simple CPU ray tracer written in Rust
rfcs - RFCs for changes to Rust
bevy - A refreshingly simple data-driven game engine built in Rust
wrend - A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.
zero-to-production - Code for "Zero To Production In Rust", a book on API development using Rust.
proc-macro-workshop - Learn to write Rust procedural macros  [Rust Latam conference, Montevideo Uruguay, March 2019]