ILRepack | dnSpy | |
---|---|---|
3 | 91 | |
1,093 | 16,556 | |
- | - | |
9.2 | 7.6 | |
13 days ago | over 3 years ago | |
C# | C# | |
Apache License 2.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ILRepack
Posts with mentions or reviews of ILRepack.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-14.
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.net framework single file
ILRepack might be what you're looking for: https://github.com/gluck/il-repack
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Assembly.Load alternative?
Combine applications by merging IL, not by storing it in resources. (il-merge, il-repack and unknown to me 'libz', or write your own merger using Mono.Cecil or dnLib)
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Is there any internal command line parser in dotnet
Depending on which version of .NET you're building with, there are various tools to allow you to statically link all of your assemblies into one executable. Examples are ILMerge for .NET Framework and ILRepack for .NET Core.
dnSpy
Posts with mentions or reviews of dnSpy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-09.
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Crashing when loading up save
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.
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Me and my friend were messing around in the public test when we found items like "odins cape" and "odins hood", but anytime we tried to equip them this message popped up. Is paid DLC coming to valheim?
Download dnSpy, Open the file "assembly_valheim.dll", Select view and then Assembly Explorer, search for DLCMan class (if you have trouble there is a search tool in the top bar, doing so you'll find the whole class), went to the correct lines (50, 79, 97 even if for me it was actually 98), right click on edit method/class (might be better to use method) and change the " return false; " to " return true; ". After the process compile again and there you have it.
- How to make mods?
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Simple mod to disable pausing
To inspect the code, I recommend dnSpy. https://github.com/dnSpy/dnSpy You want to run it on the Assembly-CSharp.dll file from _Data/Managed. Then you can view the source code. I searched the entire project for the word "pause" until I found something that looked relevant. Luckily, the code for this game is pretty well written and well laid out.
- Learning how to mod
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Stop-Computer @ specific time
It's dnSpy.
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Heisting 20M Dollars' Worth of Magic: The Gathering Cards in a Single Request
Great question! The tool I used, DNSpy, has the ability to patch in opcodes. So I just put in the instructions needed as essentially assembly, and I did so by just writing bytes into the existing executable. The two I used were ldc.i4 to put an integer onto the stack, and then mul to multiply it with the existing value.
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Is it possible to use GHIDRA to decode .NET ? (1 lvl crackmes with solution, but not in GHIDRA)
.NET is super easy to reverse, you don't need Ghidra, go try dnSpy, that should do the trick.
- [Valheim] Remplacer la touche Z (débogage fly) par une autre clé
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Absolute Beginner's Guide to making a mod?
Code Creation. Unfortunately, I don't have more information on the code of the game. This is the part I need help with. I'm quite familiar with HTML, CSS, and Javascript, but haven't really touched C#. The best that I've managed is opening Kitchen.Common.dll and KitchenMode.dll in dnSpy (https://github.com/dnSpy/dnSpy) and looking at the class and struct names, recognizing that some of the contents of those dll files which start with C, like CAppliance, are components of entities in the game, and can be used to retrieve entities somehow. I have no idea how to use the classes, like GrabItems or CreateNewMesses. Who knows if either of those do anything? Oh, and making an item or appliance? No idea.
What are some alternatives?
When comparing ILRepack and dnSpy you can also consider the following projects:
ILMerge - ILMerge is a static linker for .NET Assemblies.
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Fody - Extensible tool for weaving .net assemblies
Mono.Cecil - Cecil is a library to inspect, modify and create .NET programs and libraries.
dnSpy-Unity-mono - Fork of Unity mono that's used to compile mono.dll with debugging support enabled
command-line-api - Command line parsing, invocation, and rendering of terminal output.
dnlib - Reads and writes .NET assemblies and modules
Il2CppDumper - Unity il2cpp reverse engineer
Gt.SubProcess - A library to run sub-processes on .net
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files