ice
SteamLauncher
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ice | SteamLauncher | |
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3 | 4 | |
1,975 | 28 | |
0.5% | - | |
9.8 | 3.3 | |
3 days ago | 8 months ago | |
C++ | C# | |
GNU General Public License v3.0 only | MIT License |
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ice
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The Rise and Fall of Corba (2006)
We still don't have anything that can do what CORBA could do. gRPC doesn't even come close.
If you are interested in this type of technology, I recommend looking at ZeroC's Ice. https://zeroc.com
It's CORBA with all the warts removed, and a lot of other useful stuff added.
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Strive for simplicity: sanctions, transactions and a big refactoring
Are you saying: “This solution does not look particularly great”? Well, there's more. The system was not just your average, boring product, it was a modern and fancy distributed system, so it used a framework called Zeroc Ice. This is an RPC framework that also provides deployment configuration, service discovery, SSL encryption and more. By itself it’s rather interesting, but in our case it was used almost everywhere. Majority of the functions in the system were exposed as RPCs, which made them effectively globally visible. And they could call other RPCs and they called even more. And every call produced some side effects that were quite often used in condition expressions of “Algorithms” defined with DSL. These conditions were of course quite heavily nested. As a result, even though we could see in the monitoring interface which steps were already passed, it was almost impossible to tell what would happen next.
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A structured p2p network implemented over WASM and WebRTC (pure Rust)
What is ICE? In-circuit emulation? RPC framework?
SteamLauncher
- Steam controller setup and launchbox
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To get all these controllers to to play nice with each other on one pc took 5 seperate retroarch installs running independent from one another, usb hub with switches, wii u adapter, and a fancy frontend to tie all this mess together, haha. But without RetroArch...this would not be possible at all
I use the SteamLauncher plugin for Launchbox, because Steam is excellent for controller configs, and Retroarch sucks at it.
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I made a proof of concept for running Epic Store Games from Steam Deck UI
You could look at using steam api interface IClientShortcuts instead of editing the shortcut file so steam doesnt need to be restarted. You can add/remove nonsteam games instantly etc. For example SteamLauncher plugin (c#) (https://github.com/lahma0/SteamLauncher) for LaunchBox does this. (Do note it does things a bit differently and uses one hidden shortcut for all games but you could create one for each game of course)
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Steam > Big Box > Dolphin Issue
However, there is the excellent Big Box plugin SteamLauncher that you may be into. All the benefits of Steam's controller customization and social stuff while using Launchbox's... uh, launcher.
What are some alternatives?
erpc - Embedded RPC
steam-buddy - A web interface for managing Steam remotely
PrimeHack-Updater - An Updater for PrimeHack
GameHub - All your games in one place
nativefier - Make any web page a desktop application
Ice - Application to automatically add ROMs to Steam
RetroPie-joystick-selection - A script to let the user choose the controllers for RetroArch players 1-4
rings - Rings is a structured peer-to-peer network implementation using WebRTC, Chord DHT, and full WebAssembly (WASM) support.
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
pegasus-frontend - A cross platform, customizable graphical frontend for launching emulators and managing your game collection.
SymphonyMediaBridge - The Symphony Media Bridge (SMB) is a media server application that handles audio, video and screen sharing media streams in an RTC conference system.