hython
implicit
hython | implicit | |
---|---|---|
2 | 4 | |
572 | 1,285 | |
- | 0.8% | |
10.0 | 8.6 | |
almost 7 years ago | 12 days ago | |
Haskell | Haskell | |
GNU General Public License v3.0 only | GNU Affero General Public License v3.0 or later |
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hython
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Leaving Haskell Behind
This really resonates with me.
I’ve been using it in a decidedly industrial application for about 1.5 years now. I had some fairly significant experience with it prior (https://github.com/mattgreen/hython).
For the first time in a long time (20 years experience) I’ve needed to learn a significant amount of things. It’s a combo of the domain and the language. It’s rather exhilarating, and also exhausting. Could also be a lot to bite off on with a busy home life too.
Regardless, the language is brilliant. My manager exhorts me to generally write in a top-down manner a lot because Haskell’s flexibility really conveys dev intent well, so think hard about how it should read, and start from there. This is a huge mindset shift from most langs, where you can feel your brain shut off to save cycles as you type “function” over and over. It really feels like it is meant to be write-friendly. Point-free functions are wonderfully terse to write. I joke that TH is my favorite language: a type-checked macro language that lets me write almost anything I want.
And there’s the rub: even with controlled effects via monads, the syntax is still hard for me to scan and read. I don’t know if this comes eventually or what, but this feels like a function of how dense a line could be. I miss early return dearly, and understand why it isn’t a thing (except if you have a MonadZero at hand) but I know it’s a syntactic transformation that won’t make it in. I really miss the amazing Rust LSP. Haskell’s recently lost the ability to flesh out pattern matches due to Haskell internals shifting with 9.x. I still hate and screw up stacking monads. Compile times can be brutal, esp if you hit the lens library.
I really think the community is one of the strongest group of programmers I’ve already seen. I don’t want to belabor this and dwell on the big brain memes, it’s more that they think hard on this stuff and actually push forward, vs just telling each other that web frameworks are rocket science and it’s impossible to do better than what it exists.
Ultimately, Haskell fits like a glove for our domain of program analysis. Beyond that, I’d still be a bit wary. I’m still thirsty for a PL that is essentially OCaml but with a better syntax. But that’s just me.
- Dhall: A Gateway Drug to Haskell
implicit
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Show HN: Make 3D art in your browser using Lisp and math
There's also ImplicitCAD (https://github.com/Haskell-Things/ImplicitCAD) which produces STLs, as it is designed for CAD. It uses implicit functions, which I believe are similar to SDFs (I believe the idea is not to necessarily correspond to the distance function).
- Dhall: A Gateway Drug to Haskell
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I printed a waistband tightener to hold my skirt up!
ImplicitCAD is essentially OpenSCAD with bevels.
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OpenScad is great, but slow to render.
You might take a look at ImplicitCAD. It accepts OpenSCAD code (as well as some other more exotic formats) and can render much much faster depending on resolution. There's an online editor/renderer here that would tell you whether it can handle your existing code unmodified.
What are some alternatives?
brick - A declarative Unix terminal UI library written in Haskell
openscad - OpenSCAD - The Programmers Solid 3D CAD Modeller
plot-light - A lightweight plotting library, exporting to SVG
opengles - A simplified OpenGL ES core wrapper library for Haskell.
gelatin - A nice Haskell graphics API. There's always room for jello.
delaunay - Generates a Delaunay triangulation of a set of points
Gifcurry - 😎 The open-source, Haskell-built video editor for GIF makers.
dotSCAD - Reduce the burden of mathematics when playing OpenSCAD
SolidPython - A python frontend for solid modelling that compiles to OpenSCAD
GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library
Win32 - Haskell support for the Win32 API
Chart - A 2D charting library for haskell