hyperswitch
mold
Our great sponsors
hyperswitch | mold | |
---|---|---|
76 | 179 | |
10,300 | 13,302 | |
10.3% | - | |
9.9 | 9.7 | |
7 days ago | 1 day ago | |
Rust | C++ | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hyperswitch
- A better storage format for postman collections
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Lago, Open-Source Stripe Alternative, banks $22M in funding
Similarly there is https://hyperswitch.io/ open source written in Rust.
Lago is written in Ruby.
I found few others opens source billing systems written in Java.
Anyone knows anything written in nodeJS?
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RFC 003: Quantum Entangled Payment Methods
Read and understand the general guidelines on contributing to Hyperswitch
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How to hire Developers for your Open Source Project?
🚨 BTW we are hiring for several roles, apply here.
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Why we changed our hiring process at Hyperswitch 🚀🎸
Ultimately, we believe that payments should be a basic utility like water or air. This is important because the payment ecosystem is full of closed systems and walled gardens. It is also extremely diverse (as it should be). In order to enable this diversity, payments need a trusted unifier like Linux. The road to commoditize payments will not be easy and we are looking for engineers that can make it happen. If this vision resonates with you, consider applying for Hyperswitch and we’d love to work with you! 🌟🔧🌈
- Unnecessary Git Quiz
- Ask HN: Best of Open-Source
- Is rust getting popular in india
- A developer friendly storage format for Postman collection
- And open source and community driven payments switch
mold
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I reduced (incremental) Rust compile times by up to 40%
I think this is unlikely to gain traction. I say that no to discourage you, just to explain.
- The community has an instinctive distrust of closed source or a compiler from an untrusted source. If you’re familiar with the Trusting Trust attack you’ll understand why.
- Dev tools in every language ecosystem are almost always free, unless they involve some kind of hosting. People aren’t used to opening their wallets. Look the experience of the guy who built the mold linker(https://github.com/rui314/mold). Far superior to the state of art, improves incremental compiles a lot, widely applicable across ecosystems (C, C++, Rust), CPU architectures and Operating Systems. You don’t even have to modify your compiler, just need to point to his linker. He’s even giving it away for free for personal use. But still, almost no one uses it. The inertia of the established options is really high.
- It’s not complex enough. Think about the complexity involved in the cranelift backend. No one can seriously recreate the efforts of bjorn3. If we could have, we would have. But the idea idea here can be recreated, especially by the experts who already built incremental compilation into rustc.
- But if your solution is truly complex, like the parallel frontend, the burden of maintaining a fork would be too high. You’d have to spend all your time rebasing.
Again I’m not trying to discourage you, just stating the difficulties of making a business in the dev tools space. You would be better off contributing this excellent work to the community and trying a different tack.
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Mold Course
I initially thought this would be about the mold linker (https://github.com/rui314/mold)
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Monetizing Developer Tools
I assume this submission is trying to highlight the specific message (2023-01-24) : https://github.com/rui314/mold/issues/190#issuecomment-14028...
Fyi... the author wrote a more expansive blog post about selling dev tools a few months later (2023-06-06) and there was a related HN thread about it: https://news.ycombinator.com/item?id=36225016
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mold 2.1.0 - rui314/mold
Loongson's LoongArch CPU has been supported. (03b1a1c)
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Mold 2.0.0
I'm amazed at how quickly the author responds to requests: https://github.com/rui314/mold/issues/1057
From the report to the fix in less than two days.
I'm not sure how competitive it will be with lld, especially if we consider ThinLTO (which takes multiple minutes on 64-core machine) - it can make the advantages of mold insignificant.
- Mold 2.0 released - MIT license
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Linking many files significantly increases build time. Is there an editor that allows you to write a single file but present the file to the screen as multiple 'virtual' files for better organization?
What other solutions have you tried for the problem of slow linking? You haven't even said which linker and what flags you're using. I haven't actually tried it, but the author of gold has an even faster linker called mold: https://github.com/rui314/mold
- Design and Implementation of the Mold Linker
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Apple's new library format combines the best of dynamic and static
> Mold did it first, though: https://github.com/rui314/mold
Before LLD?
What are some alternatives?
lago - Open Source Metering and Usage Based Billing API ⭐️ Consumption tracking, Subscription management, Pricing iterations, Payment orchestration & Revenue analytics
zld - A faster version of Apple's linker
killbill - Open-Source Subscription Billing & Payments Platform
wasmtime - A fast and secure runtime for WebAssembly
python-netfilterqueue - Python bindings for libnetfilter_queue
osxcross - Mac OS X cross toolchain for Linux, FreeBSD, OpenBSD and Android (Termux)
reprocessing - ReasonML graphics library inspired by Processing
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
System76 Power Management - System76 Power Management
chibicc - A small C compiler
diwata
sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.