human-asmjs VS dodrio

Compare human-asmjs vs dodrio and see what are their differences.

human-asmjs

Tips and tricks for writing asm.js as a human - Note: WebAssembly has replaced asm.js, so this is no longer maintained. (by zbjornson)

dodrio

A fast, bump-allocated virtual DOM library for Rust and WebAssembly. (by fitzgen)
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human-asmjs dodrio
1 1
130 1,200
- -
0.0 2.2
about 6 years ago about 3 years ago
Rust
- Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

human-asmjs

Posts with mentions or reviews of human-asmjs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-14.
  • Is WebAssembly magic performance pixie dust?
    8 projects | news.ycombinator.com | 14 Apr 2021
    One of my colleagues told me to stop doing that because in (I think) V8 these values are immediately converted back to a double nowadays. So annotating all code with |0 doesn't really add speed benefits there, just extra conversions between doubles and integers. Said colleague used to maintain human-asmjs so I trust he knows what he's talking about.

    [0] https://github.com/zbjornson/human-asmjs

dodrio

Posts with mentions or reviews of dodrio. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-14.
  • Is WebAssembly magic performance pixie dust?
    8 projects | news.ycombinator.com | 14 Apr 2021
    Doesn't seem to stop MS with Blazor (.Net), Rust, and a few others from doing this. Also, there are plenty of games running in web assembly using bindings for things like WebGL and openal via similar bindings. As far as I know the current situation is pretty workable already and getting better. E.g. garbage collection is coming pretty soon.

    I guess it depends on what you are doing. For most people doing web assembly, the point is avoiding dealing with/minimizing the need for interacting with javascript. But still, it seems there are some nice virtual dom options for Rust: https://github.com/fitzgen/dodrio that are allededly fast and performant (not a Rust programmer myself).

What are some alternatives?

When comparing human-asmjs and dodrio you can also consider the following projects:

iswasmfast - Performance comparison of WebAssembly, C++ Addon, and native implementations of various algorithms in Node.js.

expresscpp - Fast, unopinionated, minimalist web framework for C++ Perfect for building REST APIs

rabin-wasm - Rabin fingerprinting implemented in WASM

scope_guard - A modern C++ scope guard that is easy to use but hard to misuse.

proposals - Tracking WebAssembly proposals

friendly-pow - The PoW challenge library used by Friendly Captcha