human-asmjs
dodrio
human-asmjs | dodrio | |
---|---|---|
1 | 1 | |
130 | 1,200 | |
- | - | |
0.0 | 2.2 | |
almost 7 years ago | almost 4 years ago | |
Rust | ||
- | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
human-asmjs
-
Is WebAssembly magic performance pixie dust?
One of my colleagues told me to stop doing that because in (I think) V8 these values are immediately converted back to a double nowadays. So annotating all code with |0 doesn't really add speed benefits there, just extra conversions between doubles and integers. Said colleague used to maintain human-asmjs so I trust he knows what he's talking about.
[0] https://github.com/zbjornson/human-asmjs
dodrio
-
Is WebAssembly magic performance pixie dust?
Doesn't seem to stop MS with Blazor (.Net), Rust, and a few others from doing this. Also, there are plenty of games running in web assembly using bindings for things like WebGL and openal via similar bindings. As far as I know the current situation is pretty workable already and getting better. E.g. garbage collection is coming pretty soon.
I guess it depends on what you are doing. For most people doing web assembly, the point is avoiding dealing with/minimizing the need for interacting with javascript. But still, it seems there are some nice virtual dom options for Rust: https://github.com/fitzgen/dodrio that are allededly fast and performant (not a Rust programmer myself).
What are some alternatives?
iswasmfast - Performance comparison of WebAssembly, C++ Addon, and native implementations of various algorithms in Node.js.
expresscpp - Fast, unopinionated, minimalist web framework for C++ Perfect for building REST APIs
rabin-wasm - Rabin fingerprinting implemented in WASM
scope_guard - A modern C++ scope guard that is easy to use but hard to misuse.
friendly-pow - The PoW challenge library used by Friendly Captcha
proposals - Tracking WebAssembly proposals