hoard-of-bitfonts
fantasy
hoard-of-bitfonts | fantasy | |
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5 | 9 | |
1,294 | 1,305 | |
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6.1 | 6.8 | |
6 days ago | 11 days ago | |
Pascal | ||
GNU General Public License v3.0 or later | Creative Commons Zero v1.0 Universal |
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hoard-of-bitfonts
- Hoard-of-bitfonts: turns out I like bitmap fonts
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need help identifying the font in this photo
If you know what system this software is running on you might be lucky and find the font amongst this collection of bitmap fonts: https://github.com/robhagemans/hoard-of-bitfonts
- Why is the UI so blurry?
- Bitmap fonts for humans - This repository contains bitmapped fonts from disused operating systems and graphical user interfaces.
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Saw this on an old youtube video
ftr and for people who are into ol' good monospaced bitmap fonts like me, there's a github repo which contains bitmapped fonts from disused operating systems and graphical user interfaces. And you can preview them here.
fantasy
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Picotron Is a Fantasy Workstation
There are plenty of alternatives you could find on [1] in the context of fantasy console, almost all of them, oss or proprietary, active or dormant. And honestly many of them were inspired by PICO-8.
[1]: https://github.com/paladin-t/fantasy
- Lista de Fantasy Consoles/Computers
- Why hasn't anyone considered porting the game this way
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Video games that help you learn programming/networking/databases?
Also look into fantasy game consoles. They are emulators of fake game consoles that you make your own games for using built in tools and they use a variety of languages. They're usually free and/or open source, too. There's a master list here but to save you a click, the most popular/favorite ones are:
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does anyone know a game engine the emulates the power and limitations of the snes?
I know that there are a bunch of "fantasy consoles" that provide constrained programming environments more or less similar to developing on older consoles. Pico-8 and TIC-80 are two well-known ones. Quadplay looks interesting to me, probably a bit more powerful than the SNES, but in the ballpark, in terms of resolution and color capabilities.
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Hey, y10 high school student doing GCSEs for Computer science (and some other unrelated GCSEs), I’m thinking of maybe starting to code a small indie game, nothing big at all, when should I start coding a small game and what ‘equipment’ do I need?
If you're interested in small games, Google "fantasy console" and look through this list. A fantasy console is a collection of programming and art tools that limit and simplify the development process. They're often inspired by early home computer systems (70s-90s) that had great hobby programming scenes. Some are free (as in freedom or at least free beer) some are paid, none should be expensive.
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[ANDROID] [2014-2017] A shared computer simulator from the perspecive of my dumb child brain who din't know english but stayed with that memory for years
Here's a list of Fantasy Consoles, which is what your post sounds like it's describing.
- A curated list of fantasy consoles/computers
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TIC-80 Tiny Computer
Not an exhaustive list but check this out: https://github.com/paladin-t/fantasy
What are some alternatives?
retronas - Use a Raspberry Pi, old computer or VM as network storage for different retro computers and consoles
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
Fonts-Hub - All fonts in one place
wasm4 - Build retro games using WebAssembly for a fantasy console.
Raemixx500 - Open Hardware Remake of the Commodore Amiga 500+ Mainboard
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
retro-pixel-font - A set of open source old game style pixel fonts / 一组开源的有怀旧游戏感觉的像素字体
CROSS-LIB - CROSS LIB - A universal 8-bit library and some games built with it