highway
zig
highway | zig | |
---|---|---|
66 | 816 | |
3,645 | 30,773 | |
1.8% | 2.7% | |
9.8 | 10.0 | |
6 days ago | about 11 hours ago | |
C++ | Zig | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
highway
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Llamafile 0.7 Brings AVX-512 Support: 10x Faster Prompt Eval Times for AMD Zen 4
The bf16 dot instruction replaces 6 instructions: https://github.com/google/highway/blob/master/hwy/ops/x86_12...
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JPEG XL and the Pareto Front
[0] for those interested in Highway.
It's also mentioned in [1], which starts off
> Today we're sharing open source code that can sort arrays of numbers about ten times as fast as the C++ std::sort, and outperforms state of the art architecture-specific algorithms, while being portable across all modern CPU architectures. Below we discuss how we achieved this.
[0] https://github.com/google/highway
[1] https://opensource.googleblog.com/2022/06/Vectorized%20and%2..., which has an associated paper at https://arxiv.org/pdf/2205.05982.pdf.
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Gemma.cpp: lightweight, standalone C++ inference engine for Gemma models
Thanks so much!
Everyone working on this self-selected into contributing, so I think of it less as my team than ... a team?
Specifically want to call out: Jan Wassenberg (author of https://github.com/google/highway) and I started gemma.cpp as a small project just a few months ago + Phil Culliton, Dan Zheng, and Paul Chang + of course the GDM Gemma team.
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From slow to SIMD: A Go optimization story
C++ users can enjoy Highway [1].
[1] https://github.com/google/highway/
- GDlog: A GPU-Accelerated Deductive Engine
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Designing a SIMD Algorithm from Scratch
At that point it is better to have some kind of DSL that should not be in the main language, because it would target a much lower level than a typical program. The best effort I've seen in this scene was Google's Highway [1] (not to be confused with HighwayHash) and I even once attempted to recreate it in Rust, but it is still distanced from my ideal.
[1] https://github.com/google/highway
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SIMD Everywhere Optimization from ARM Neon to RISC-V Vector Extensions
Interesting, thanks for sharing :)
At the time we open-sourced Highway, the standardization process had already started and there were some discussions.
I'm curious why stdlib is the only path you see to default? Compare the activity level of https://github.com/VcDevel/std-simd vs https://github.com/google/highway. As to open-source usage, after years of std::experimental, I see <200 search hits [1], vs >400 for Highway [2], even after excluding several library users.
But that aside, I'm not convinced standardization is the best path for a SIMD library. We and external users extend Highway on a weekly basis as new use cases arise. What if we deferred those changes to 3-monthly meetings, or had to wait for one meeting per WD, CD, (FCD), DIS, (FDIS) stage before it's standardized? Standardization seems more useful for rarely-changing things.
1: https://sourcegraph.com/search?q=context:global+std::experim...
2: https://sourcegraph.com/search?q=context:global+HWY_NAMESPAC...
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Permuting Bits with GF2P8AFFINEQB
Thanks for the link. We were previously using GFNI for bit reversal and 8-bit shifts, and I just extended that to our 8-bit BroadcastSignBit (https://github.com/google/highway/pull/1784).
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Six times faster than C
You could study Google's Highway library [1].
[1] https://github.com/google/highway
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AMD EPYC 97x4 “Bergamo” CPUs: 128 Zen 4c CPU Cores for Servers, Shipping Now
Runtime feature detection need not be rare nor hard, it's a few dozen lines of boilerplate. You can even write your code just once: see https://github.com/google/highway#examples.
zig
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Memory-mapped IO registers in Zig. (2021)
There is an issue proposing this approach: https://github.com/ziglang/zig/issues/4284
- Zig Programming Language
- Zig Language 0.12 Release
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Zig 0.12.0 Release Notes
https://github.com/ziglang/zig/issues/224
e.g.:
> > When debugging/prototyping, it's useful to comment out a line without having to refactor, e.g.
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How to Write a PHP Extension with Zig?
When writing code in a scripting language, sometimes you need that extra bit of performance (or maybe an async feature from Zig).
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Bun - The One Tool for All Your JavaScript/Typescript Project's Needs?
NodeJS is by no means a slow runtime, it wouldn’t be so popular if it was. But compared to Bun, it’s slow. Bun was built from the ground up with speed in mind, using both JavascriptCore and Zig. The Bun team spent an enormous amount of time and energy trying to make Bun fast, including lots of profiling, benchmarking, and optimizations.
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Bun 1.1
ntdll.dll!RtlUserThreadStart()
There are valid reasons to use APIs from NTDLL. Where I disagree with zig#1840 is the idea that it is always better to use NTDLL versions of API. Every other software ecosystem uses the standard Win32 APIs and diverging from that without a good reason seems like a good way to have unexpected behavior. One concrete example is most users and programmers expect Windows to redirect some file system paths when running on WOW64. But this is implemented in Kernel32, not ntdll.
https://github.com/ziglang/zig/issues/11894
- Zig, Rust, and Other Languages
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Nanos – A Unikernel
Zig also has an IRC channel on libera (#zig) that is moderated by Andrew Kelley.[1]
[1] https://github.com/ziglang/zig/wiki/Community
- Ask HN: What Underrated Open Source Project Deserves More Recognition?
What are some alternatives?
xsimd - C++ wrappers for SIMD intrinsics and parallelized, optimized mathematical functions (SSE, AVX, AVX512, NEON, SVE))
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
Vc - SIMD Vector Classes for C++
Odin - Odin Programming Language
swup - Versatile and extensible page transition library for server-rendered websites 🎉
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
rust - Empowering everyone to build reliable and efficient software.
riscv-v-spec - Working draft of the proposed RISC-V V vector extension
go - The Go programming language
jpeg-xl
ssr-proxy-js - A Server-Side Rendering Proxy focused on customization and flexibility!