hicore
KCP
hicore | KCP | |
---|---|---|
1 | 7 | |
8 | 14,748 | |
- | - | |
0.0 | 2.9 | |
about 3 years ago | 27 days ago | |
JavaScript | C | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hicore
-
Open-source game server for fast-paced games
It's base on KCP, You can find more information https://github.com/hicore/hicore/blob/main/childServer/match.go if you want to know how it works
KCP
- KCP – A TCP alternative optimized for latency
- Ousterhout: It's time to replace TCP in the Datacenter [pdf]
-
Multiplayer Networking Solutions
KCP Is a kind of protocol ( like UDP and TCP ) that is reliable like TCP but is faster, at to cost of slightly bigger bandwidth costs.
- KCP - A Fast and Reliable ARQ Protocol
-
How feasible is this idea? Creating a battery run audio transmitter and receiver over TCP/IP
I'd consider KCP protocol over TCP, it has 30-40% lower latency at the expense of 20% higher bandwidth.
- KCP: A Fast and Reliable ARQ Protocol
-
Open-source game server for fast-paced games
i see, i know KCP implementation i don't see in your code any of the GO KCP implementations did you write it by yourself?
What are some alternatives?
kcp-go - A Crypto-Secure, Production-Grade Reliable-UDP Library for golang with FEC
Simple-WebSocket-Server
ENet-CSharp - Reliable UDP networking library
RakNet - RakNet is a cross platform, open source, C++ networking engine for game programmers.
netcode.io - A protocol for secure client/server connections over UDP
µWebSockets - Simple, secure & standards compliant web server for the most demanding of applications
C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
Muduo - Event-driven network library for multi-threaded Linux server in C++11
evpp - A modern C++ network library for developing high performance network services in TCP/UDP/HTTP protocols.
yojimbo - A network library for client/server games written in C++
Boost.Beast - HTTP and WebSocket built on Boost.Asio in C++11
PcapPlusPlus - PcapPlusPlus is a multiplatform C++ library for capturing, parsing and crafting of network packets. It is designed to be efficient, powerful and easy to use. It provides C++ wrappers for the most popular packet processing engines such as libpcap, Npcap, WinPcap, DPDK, AF_XDP and PF_RING.