hexapterygon
nativelib-cli
hexapterygon | nativelib-cli | |
---|---|---|
1 | 1 | |
9 | 24 | |
- | - | |
6.6 | 1.8 | |
12 months ago | almost 3 years ago | |
Python | Python | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hexapterygon
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💥 Hexapterygon - a new debloating tool
Hexapterygon - A user-friendly all-in-one cross-platform, (uni-curses compatible component, module and uitility) software for orchestrating and debloating your Android devices from unwanted pre-installed crap. Join me on GitHub and help by contributing & submiting your own debloating-lists
nativelib-cli
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Installed Flurry Analytics but how to get it working?
Based on your mention of NativeLib, my guess is that you've installed flurry via the NativeLib Gui or NativeLib CLI. I also suspect that you might be using the flurry plugin, given all of the other information that you mentioned.
What are some alternatives?
PhoneSploit-Pro - An all-in-one hacking tool to remotely exploit Android devices using ADB and Metasploit-Framework to get a Meterpreter session.
godot_ios_plugin_template - Godot iOS plugin template with Swift and NativeLib support.
oorlu-cli - Simple URL shortener CLI written in Python using https://oor.lu API
godot-facebook - Facebook module for Godot Game Engine (android and iOS)
arsenalgear-py - A library containing general purpose Python utils.
godot-facebook-auth - Plugin for authorization with Facebook for Godot Game Engine (iOS)
termux-desktop-lxqt - Install a simple, fast and beautiful desktop in termux
godot-ios-att - App Tracking Transparency plugin for Godot
json2xml - json to xml converter in python3
Emojis-For-Godot - Addon that allows to use Emojis in your Godot project