hello-worlds
Virtual javascript worlds at planetary scales for your threejs or react-three-fiber scene ππ (by kenjinp)
jongleur
A three.js and react-three fiber animation library for building beautiful landing pages (by lucafanselau)
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hello-worlds | jongleur | |
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3 | 7 | |
127 | 59 | |
- | - | |
7.5 | 0.0 | |
4 months ago | 11 months ago | |
TypeScript | TypeScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hello-worlds
Posts with mentions or reviews of hello-worlds.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-05.
- Virtual JavaScript worlds at planetary scales for threejs or react-three-fiber
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Procgen Planteray System With Ocean (WIP)
I've even broken the code apart and published some re-usable npm libraries (@hello-worlds/planets) Here's the code on github (https://github.com/kenjinp/hello-worlds). The atmosphere scattering shader is an (unoptimized) mashup of a bunch of code from SimonDev's tutorial series and random bits I've found on shader-toy. The ocean shader is pretty much all from this video (https://www.youtube.com/watch?v=lctXaT9pxA0&t=1s) by Sebastian Lague.
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Procedural Planetary System (react/typescript/webgl)
I used a Quadtree + webworkers, the code for that is almost entirely lifted from SimonDev's youtube video and github (https://github.com/simondevyoutube/ProceduralTerrain_Part10) but you can see the modifications I did to it here: https://github.com/kenjinp/hello-worlds
jongleur
Posts with mentions or reviews of jongleur.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-17.
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[Showoff Saturday] Jongleur: An animation library for 3D and DOM Elements, built on react-three-fiber and three.js
You can also checkout the documentation here where I talk about the main advantages in more depth.
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Release of Jongleur: A Three.js / react-three-fiber animation library tailored for scroll animations
good to know. Thanks for the feedback, i will look into that. You can checkout the landing page of the documentation site though there you have the same scene and you can progress at your own pace π
If that sounds interesting to you, you can checkout the GitHub and maybe even leave a star βΊοΈ. I have also created a documentation page, where you can also play around with the scene from the gif.
- Jongleur: An react-three-fiber / Three.js animation library
What are some alternatives?
When comparing hello-worlds and jongleur you can also consider the following projects:
glitcher-web - π΅ WAV glitcher, generate broken beats from sample loops
triplex - β΅ The React Three Fiber visual IDE.
koestlich - user interfaces for three.js
unknown-pleasures - a tiny web experiment.
wikipedia-graph - Graphically display the connections between different Wikipedia articles
stellar - π Professional blueprint editor for Spaceflight Simulator
caroumesh - A React component to display 3D models in a carousel-like fashion