harlowe-audio
howler.js
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harlowe-audio | howler.js | |
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9 | 39 | |
26 | 22,927 | |
- | - | |
0.0 | 3.2 | |
7 months ago | 11 days ago | |
JavaScript | JavaScript | |
The Unlicense | MIT License |
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harlowe-audio
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how to hide the controls sidebar for HAL?
https://twinelab.net/harlowe-audio/#/v2?id=configuration
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Harlowe Audio Library only working with absolute URLs instead of my Relative URLs?
Following all the instructions given on the Official HAL Guide I was able to get it working with Absolute URLS. They are placed inside an isolated passage titled "hal.tracks" and work fine. However, for compatibility's sake, I want to use Relative URLS. So currently my sound effects look like this:
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Java weirdness with HAL?
You may want to try copying in the code again, since unless the code you're copying from has an issue (and do make sure it's the latest release from the source), that errors suggests you're missing something causing the brackets not to close. The guide might be of help, if you haven't already followed it.
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Twine2 Harlowe 3.2.1 Audio/ Sound (how I got it to work on my game)
Harlowe 3.2.1 Harlowe Audio Library (twinelab.net) and Configuration (twinelab.net).
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How to Pause/Play audio?
This chunk of the HAL documentationhas some excellent examples of snippets showing pause and play commands for a given track using Harlowe macros. I hope this helps!
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Harlowe 3.2.1 - Music?
The Installing HAL in Twine 2 section of the above linked documentation site explains how to add the required JavaScript to the Story JavaScript area of a Twine 2.x application project. It also explains how to add the required CSS to your project's Story Stylesheet area.
howler.js
- Howler JavaScript – Audio library for the modern web
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Interactive articles with audio on click/hover?
I don’t have any references on hand but I know what you’re talking about and have created similar stuff using https://howlerjs.com
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Need help with unexpected state
Hi /r/react. I'm fairly new to react and I can't quite figure out what I'm doing wrong here. Hoping someone can help point me in the right direction. I've built a web-based audio player that pulls tracks from a secure backend, and uses howler.js to play the audio.
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Image Clicking Plays Sound
Take a look at the howler library.
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Spice Up Your Svelte App with Sound Interactions using svelte-sound 😎
Lightweight and performant: It uses only the core of howler.js, a popular JavaScript audio library for the modern web. Howler.js handles all the edge cases and bugs across browsers and platforms, supports all codecs for full cross-browser compatibility, and caches sounds for better performance.
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What is the best method fast / low latency method of repeatedly triggering a sound on keypress?
https://github.com/goldfire/howler.js Howler is a nice high level wrapper for the web audio api. I’ve found it to work well for similar cases
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Simple way to play audio from URLs? (to help kids with language difficulties)
Open Prompt from js import alert, prompt, localStorage, window, confirm, Audio import time import random import re horn = Audio.new("https://github.com/goldfire/howler.js/blob/master/examples/3d/assets/sprite.mp3?raw=true") def promptMe(): user_answer = str(prompt("play? (yes) or (no)")) if user_answer.lower() == 'yes': horn.play() print('yes') print('end')
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Getting Started with PyScript [2023]
horn = Audio.new("https://github.com/goldfire/howler.js/blob/master/examples/3d/assets/sprite.mp3?raw=true")
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Ask HN: Those making $0/month or less on side projects – Show and tell
Thanks. The spatial audio is just a feature of the excellent https://howlerjs.com/.
But I added MIDI keyboard support to the secret fart piano recently and thus Firefox throws up a scary warning. It's now disabled unless you access https://frt.rip#midi. But you can also use your computer keyboard to play/fart a little tune, see Web Inspector for instructions :)
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I want to make a web music player in java script but I don't know where to store music files and how to play them on client. What should I use?
When it comes to playing music in the Browser my go to library is https://howlerjs.com/. It uses Web Audio API and falls back to HTML5 Audio in older browsers.
What are some alternatives?
sugarcube-2 - SugarCube is a free (gratis and libre) story format for Twine/Twee.
tonejs-instruments - A small instrument sample library with quick-loader for tone.js
TwineHacker - Chrome\Firefox dev-tools extension: How To Debug(Or Cheat) Twine{SugarCube} Variables
meyda - Audio feature extraction for JavaScript.
custom-macros-for-sugarcube-2 - A collection of systems and macros for Twine.
waveform-playlist - Multitrack Web Audio editor and player with canvas waveform preview. Set cues, fades and shift multiple tracks in time. Record audio tracks or provide audio annotations. Export your mix to AudioBuffer or WAV! Add effects from Tone.js. Project inspired by Audacity.
harlowe-macro-api - Adds an accessible, simplified framework to Harlowe for creating custom macros in JavaScript.
camilladsp - A flexible cross-platform IIR and FIR engine for crossovers, room correction etc.
cycy-wrote-custom-macros - Macros for SugarCube 2.
use-sound - A React Hook for playing sound effects
tweego-setup - A Tweego project boilerplate.
scrollreveal - Animate elements as they scroll into view.