harlowe-audio
botscripten
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harlowe-audio | botscripten | |
---|---|---|
9 | 2 | |
26 | 8 | |
- | - | |
0.0 | 1.8 | |
7 months ago | about 2 years ago | |
JavaScript | JavaScript | |
The Unlicense | GNU General Public License v3.0 or later |
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harlowe-audio
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how to hide the controls sidebar for HAL?
https://twinelab.net/harlowe-audio/#/v2?id=configuration
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Harlowe Audio Library only working with absolute URLs instead of my Relative URLs?
Following all the instructions given on the Official HAL Guide I was able to get it working with Absolute URLS. They are placed inside an isolated passage titled "hal.tracks" and work fine. However, for compatibility's sake, I want to use Relative URLS. So currently my sound effects look like this:
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Java weirdness with HAL?
You may want to try copying in the code again, since unless the code you're copying from has an issue (and do make sure it's the latest release from the source), that errors suggests you're missing something causing the brackets not to close. The guide might be of help, if you haven't already followed it.
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Twine2 Harlowe 3.2.1 Audio/ Sound (how I got it to work on my game)
Harlowe 3.2.1 Harlowe Audio Library (twinelab.net) and Configuration (twinelab.net).
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How to Pause/Play audio?
This chunk of the HAL documentationhas some excellent examples of snippets showing pause and play commands for a given track using Harlowe macros. I hope this helps!
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Harlowe 3.2.1 - Music?
The Installing HAL in Twine 2 section of the above linked documentation site explains how to add the required JavaScript to the Story JavaScript area of a Twine 2.x application project. It also explains how to add the required CSS to your project's Story Stylesheet area.
botscripten
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Combine multiple formats for a story?
Use an element in a Passage of the "parent" project to display the Story HTML file of a "child" project, and use the Window.postMessage() function to communicate between the "parent" and "child" as needed.
- Implement the functionality required to allow SugarCube to communicate with the Botscripten runtime.
- Implement a "Bot like" visual interface within SugarCube.
- Create a custom Story Format that knows how to parse the macro languages of both SugarCube and Botscripten, and that includes the required functionality of both of those Story Formats.
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Is there a way to load a Twine game in one format into a box in a twine game in a different format?
Botscripten: https://github.com/jakobo/botscripten
What are some alternatives?
howler.js - Javascript audio library for the modern web.
custom-macros-for-sugarcube-2 - A collection of systems and macros for Twine.
sugarcube-2 - SugarCube is a free (gratis and libre) story format for Twine/Twee.
tweego-setup - A Tweego project boilerplate.
TwineHacker - Chrome\Firefox dev-tools extension: How To Debug(Or Cheat) Twine{SugarCube} Variables
trialogue - A Story Format for Twine that let's you turn a branching narrative into an interactive chat story
harlowe-macro-api - Adds an accessible, simplified framework to Harlowe for creating custom macros in JavaScript.
cycy-wrote-custom-macros - Macros for SugarCube 2.
twine-css-template - Twine2 is a great tool for beginners to make games, but there aren't customization options out of the box, and the way to use CSS is not well documented. This template is a well-commented basic reset that allows you to make your game look unique without knowing too much about CSS.