hardglitch VS CoroGB

Compare hardglitch vs CoroGB and see what are their differences.

hardglitch

JS project led by Klaim in HomeTeamGameDev, May 17 - Oct 11, 2020 (by gamkedo-la)

CoroGB

CoroGB is an experimental gameboy emulator written in C++ w/ coroutines (by TheThief)
SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
featured
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
hardglitch CoroGB
4 3
8 48
- -
0.0 0.0
over 1 year ago over 2 years ago
JavaScript C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

hardglitch

Posts with mentions or reviews of hardglitch. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-03.

CoroGB

Posts with mentions or reviews of CoroGB. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-25.
  • Gameboy emulator written in C++
    2 projects | /r/EmuDev | 25 Aug 2021
    Nice - I also did a C++ Gameboy emulator with winapi - but I used coroutines, so it looks completely different: https://github.com/TheThief/CoroGB
  • C++20 coroutines seem baffling
    3 projects | /r/cpp | 3 Jun 2021
    The low level stuff can be used to wait on non-traditional things. For example, to learn C++ coroutines I made a gameboy emulator that uses coroutines for the different hardware components which can "await" a number of emulated clock cycles - and then a central scheduler handles advancing the clock and resuming coroutines as their awaited cycle comes up.
  • Do people have some motivating examples for co-routines?
    8 projects | /r/cpp | 25 Jan 2021
    A Gameboy emulator that uses coroutines and custom awaitable types to handle component scheduling: https://github.com/TheThief/CoroGB

What are some alternatives?

When comparing hardglitch and CoroGB you can also consider the following projects:

coproto - A protocol framework based on coroutines

cppcoro - A library of C++ coroutine abstractions for the coroutines TS

Flow - Flow is a software framework focused on ease of use while maximizing performance in closed closed loop systems (e.g. robots). Flow is built on top of C++ 20 coroutines and utilizes modern C++ techniques.

noufu - GameBoy emulator with debugger written in C++ using Win32 and SDL2

Web - Old experimental web server using fibers, io completion ports, and some early C++11 features.