happlets
rattletrap
happlets | rattletrap | |
---|---|---|
- | 4 | |
5 | 146 | |
- | - | |
0.0 | 7.0 | |
over 2 years ago | 11 days ago | |
Haskell | Haskell | |
LicenseRef-AGPL | MIT License |
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happlets
We haven't tracked posts mentioning happlets yet.
Tracking mentions began in Dec 2020.
rattletrap
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[RLCS EU] Statistical top performers of the Spring European Open
rattletrap works quite well and is still actively maintained, the lack of stats is because we're a relatively small e-sport and stats are hard, meaning there just isn't that many people working on it - but not because of the tooling
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Help with Custom Decals in replays
This is the one (rattletrap) that can convert it back to replay as well (harder to read): https://github.com/tfausak/rattletrap/releases/tag/11.2.4
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how did i miss it in the replay?
Ah I see that's true. There is this (GitHub)[https://github.com/tfausak/rattletrap] that lets you edit stuff in replays. I haven't really fiddled too much with it, I really don't have a reason to edit replays. My speculation on the programming is that it uses AI techniques to assume what action you are going to do next based on your prior movements and tries to reconcile it in the event of latency mitigation or an error on their end.
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Change names in rocket league replay
But you need to first convert the replay to json, and then you can start to replace stuff. Then convert it back and it works. There are softwares that does the converting. When I was experimenting with those I tried 3 different replay parsers and I liked this the most: https://github.com/tfausak/rattletrap
What are some alternatives?
happlets-lib-gtk
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
dice - Simplistic D&D style dice-rolling system.
netwire-input-glfw - MonadInput instances for GLFW based netwire programs
YACPong
tateti-tateti - Meta tic-tac-toe ncurses game.
bishbosh - A chess-game which can be rendered in a terminal using raw ASCII, or used as an engine by xboard
MazesOfMonad - simple game
Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.
FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell
hsudoku - A native gtk sudoku game written in haskell
HGE2D - 2D game engine written in Haskell