halley
osgameclones
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halley | osgameclones | |
---|---|---|
11 | 17 | |
3,474 | 1,623 | |
- | 1.3% | |
9.8 | 9.5 | |
7 days ago | about 20 hours ago | |
C++ | JavaScript | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
halley
- Ask HN: Released games built on FOSS engines?
- A lightweight game engine written in modern C++
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Lightweight, C++ code-driven game engine in the style of Urho3D?
https://github.com/amzeratul/halley if you want 2D
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Console?
Given that the game is being written with their in-house engine called halley which supports consoles (was used for Wargroove), the answer is most likely yes.
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SDL, SFML, other libraries for game development in C++...?
Halley Engine - C++ Game engine used in Starbound, Wargroove and the Upcoming Witchbrook
- C++ Game Engine?
- Is there any Engine that is based on C++, can Export to consoles, and is good for 2D?
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Witchbrook FAQ
It was originally in another programming language called Rust, but the programmer that knew that program left. Amzertul made an amazing engine with Wargroove called halley and we felt that it would be perfect for WB. Focus was shifted to Wargroove for a while, and then witchbrook started to be recoded. At this time the artstyle was changed to isometric.
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AMA - We’re Pixpil, Shanghai-based indie team behind RPG adventure, Eastward. Grab your frying pans and ask us anything!
Not pixpil, but our own engine which we use to make pixel art titles is open source.
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What engine do you use and why did you choose it?
We used my own game engine (Halley) for both Wargroove & Witchbrook, no regrets at all! It's definitely a lot of work, but owning the entire stack gives you a lot of advantages. I posted a Twitter thread with my thoughts on the pros and cons a while ago, if you're interested.
osgameclones
- FLaNK Weekly 31 December 2023
- Open Source Clones of Games
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Ask HN: Released games built on FOSS engines?
On a similar note, released games with open sourced code: https://osgameclones.com/?tag=official
https://torque3d.org was used on Airship Dragoon, Marble Blast Gold, Penny Arcade Adventures, Legions: Overdrive and descends from the original Tribes engine.
Hellbreaker, Bit Champs with https://u3d.io
And plenty of successful games with Ogre, including Torchlight: https://www.ogre3d.org/showcase
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Freeware Remakes of Adventure Games
If you’re looking for even more
https://osgameclones.com/
- What is your favourite open source game(s)?
- list of open source clones and remakes of popular old school games
- Open source Diablo 1 engine – DevilutionX 1.5.0 released
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Deadobe - a free culture list of free software to Adobe products
There are already a few projects like this (i like switching software), maybe it's better to consolidate the efforts? (or at least provide i link to them like osgameclones).
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List of unofficial console PC Ports with Tutorial
There's this list of open source reverse engineered games for pc and some console games https://osgameclones.com/
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Civilization 1 “Yet another clone” - offers Civ1 functionality on modern PCs
Might want to add it to open source game clones.
What are some alternatives?
awesome-cpp - A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
OpenAWE - A reimplementation of Remedy Entertainments Alan Wake Engine, in later iterations known as the Northlight Engine
CppGame - Game Library in Cpp
vcmi - Open-source engine for Heroes of Might and Magic III
libSDL2pp - C++ bindings/wrapper for SDL2
Monotone-HWID-Spoofer - Custom Created Hardware ID Spoofer to Bypass Hardware or IP Bans
raylib - A simple and easy-to-use library to enjoy videogames programming
sm - early version
urho3d - Game engine
promptbench - A unified evaluation framework for large language models
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
untrusted - A meta-JavaScript adventure game by Alex Nisnevich and Greg Shuflin.