hUGETracker
pasvulkan
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hUGETracker | pasvulkan | |
---|---|---|
3 | 4 | |
259 | 181 | |
- | - | |
7.6 | 10.0 | |
7 days ago | 5 days ago | |
Pascal | Pascal | |
GNU General Public License v3.0 only | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hUGETracker
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postal for gameboy color running on gba with gbc emulator
yes please, it uses hugetracker which can be found here: https://github.com/SuperDisk/hUGETracker/releases
- GameBoy tracker spotted! hUGETracker, based off of OpenMPT's interface
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Amelia Watson's BGM (Game Boy style)
Thanks! I used a music tracker called hUGETracker which lets you compose accurate Game Boy music and even export them as a ROM or a GBS file. For the reverb and stereo I just put each channel in FL Studio.
pasvulkan
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Leveraging Rust and the GPU to render user interfaces at 120 FPS
This guy Bero1985 wrote the 3D library / engine some years that has extensive 2D features including UI that uses SDF among the other things [0].
[0] - https://github.com/BeRo1985/pasvulkan
- Pasvulkan: Vulkan Toolset for Pascal
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NimSkull: A Hard Fork of Nim
That reminds me of another project. Whatever you do, do not write the commit messages like that, and your are doing great: https://github.com/BeRo1985/pasvulkan/commits/master
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How to make this code compile in PABC?
This is the code from the PasSDL unit, it is included in Pasvulkan on github( pasvulkan/PasVulkan.SDL2.pas at master · BeRo1985/pasvulkan · GitHub, line 1284). Wanted to ask if anyone knows how to rewrite this to make it compile in PABC cuz it doesn't support this kind of notation.
What are some alternatives?
trackerboy - Game Boy / Game Boy Color music tracker
castle-engine - Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
horse - Fast, opinionated, minimalist web framework for Delphi
awesome-pascal - A curated list of awesome Delphi/FreePascal/(any)Pascal frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff. Open source and freeware only!
fpc-esp-freertos
mORMot2 - OpenSource RESTful ORM/SOA/MVC Framework for Delphi and FreePascal
FMD2
hUGEDriver - An easy-to-use, fast, tracker-based, public domain sound driver for Game Boy homebrew
raster-master - Raster Master Sprite/Icon/Map editor for Windows 10/11 that generates putimage code and map code for Open Watcom, gcc, AmigaBASIC, Amiga C, Amiga Pascal ,QuickBasic, QB64, Quick C, Turbo Pascal, freepascal, Turbo C, Turbo Basic, Power Basic, FreeBASIC, GWBASIC, BASICA, PC-BASIC
nimskull - An in development statically typed systems programming language; with sustainability at its core. We, the community of users, maintain it.