pasvulkan
raster-master
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pasvulkan | raster-master | |
---|---|---|
4 | 35 | |
181 | 62 | |
- | - | |
10.0 | 7.8 | |
6 days ago | 3 months ago | |
Pascal | Pascal | |
zlib License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pasvulkan
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Leveraging Rust and the GPU to render user interfaces at 120 FPS
This guy Bero1985 wrote the 3D library / engine some years that has extensive 2D features including UI that uses SDF among the other things [0].
[0] - https://github.com/BeRo1985/pasvulkan
- Pasvulkan: Vulkan Toolset for Pascal
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NimSkull: A Hard Fork of Nim
That reminds me of another project. Whatever you do, do not write the commit messages like that, and your are doing great: https://github.com/BeRo1985/pasvulkan/commits/master
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How to make this code compile in PABC?
This is the code from the PasSDL unit, it is included in Pasvulkan on github( pasvulkan/PasVulkan.SDL2.pas at master · BeRo1985/pasvulkan · GitHub, line 1284). Wanted to ask if anyone knows how to rewrite this to make it compile in PABC cuz it doesn't support this kind of notation.
raster-master
- Raster Master v3.6 – open-source Sprite and Map Editor
- Raster Master v3.1 – Sprite and Map Editor with Raylib Support
- Raster Master v2.9 – Sprite and Map Editor
- Raster Master v2.8-Sprite/Map Editor for your legacy C/basic/Pascal compilers
- Raster Master v2.2 R89
- Release Raster Master v1.8 R85 · RetroNick2020/raster-master
- Raster Master v1.8-Sprite Editor-Map Editor-Sprite Sheet Importer
- Raster Master v1.7-Sprite Editor-Map Editor-Sprite Sheet Importer
- Release Raster Master v1.7 R84 · RetroNick2020/raster-master
What are some alternatives?
castle-engine - Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
raylib-freebasic - FreeBasic bindings for raylib
horse - Fast, opinionated, minimalist web framework for Delphi
fpc-esp-freertos
PB95-Clone - A ProgressBar95 clone written in QuickBasic!
FMD2
QuestForLubok - Quest For Lubok, is a text adventure fantasy game. Set just on the outer reaches of our world. Written entirely in Qb64, this is my journey into creating my first game.
hUGETracker - The music composition suite for the Nintendo Game Boy
awesome-pascal - A curated list of awesome Delphi/FreePascal/(any)Pascal frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff. Open source and freeware only!
mORMot2 - OpenSource RESTful ORM/SOA/MVC Framework for Delphi and FreePascal
travesty - Parody text generator