gyromouse
JoyShockMapper
gyromouse | JoyShockMapper | |
---|---|---|
2 | 12 | |
8 | 772 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | 4 months ago | |
Rust | C++ | |
- | GNU General Public License v3.0 or later |
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gyromouse
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JSM Linux Stability
As a side note, you could try my own implementation at https://github.com/Yamakaky/gyromouse. JSM compatibility is incomplete, but I work on Linux primarily so it should work fine.
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Any other controller mapping tools that supports flickstick and gyro besides JSM and SteamInput?
The only other option also doesn't have a GUI: https://github.com/Yamakaky/gyromouse, though it is a planned feature. Nothing else exists for Flick Stick. For DS4 windows, try turning up the gyro deadzone. It doesn't actually create a deadzone despite its name. Basically make as small as it can while still covering the gyro point thing that it shows you.
JoyShockMapper
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Short clip of playing with a single joycon
I been doin this a couple years now. I bluetooth the left one only and map it with JoyShockMapper. Like Steam HUD it has a lot of features using gyro, double tap binds and chorded binds.
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VR quality gyro aim with NO software, NO cameras, just plug and play with one wireless dongle. Tested reliable for more than a year with NO drift.
Thankfully, Jibb already redirects the newer fork if you look at the Release page or literally the first Paragraph of README.md. So unlike DS4Windows (which took 6-7+ years to tell folks to move over to Ryochan4 fork...which said fork been discontinued and someone else took over. Welcome to FOSS. 😋), it should be easy enough to head over to Electronicks fork.
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DS4 Gyro on MAME?
I don't have any experience with it, but have you tried JoyShockMapper?
- Performance is terrible on Freesync 144Hz panel
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Who here has tried Gyro aiming? If so, what's your experience?
These days I just use the setup in ds4windows as it's easier to use with non steam games. JibbSmart's Joyshockmapper is intresting. Particularly his flick stick implentation. Steam added this later but I couldn't get it to work the same in steam when I tried it. I tend to use a controller when I'm in a low effort mood though so I haven't messed around with it in a while. If you are intrested in using gyro you should give his channel a look he's got some great ideas.
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JoyShockMapper v3.0.0
DualSense Controller Support has already been added since JSM 2.1.0,
- Anything new on the aiming in this game?
- remapping DualSense
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Switch controller as Wii motion controller
you could try setting them up manually in the emulator (not sure if that works), or you could use jsm aka joyshockmapper https://github.com/JibbSmart/JoyShockMapper
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Anyone know how to fully optimize TF2's controls for Xbox One controller?
If you can't figure out how to configure the controller in Steam, browse the top community configurations for TF2 and the controller. It's probable that someone has already figured it out and shared the result. If you want to configure it in a way which isn't possible in Steam, you can use other software like JoyShockMapper or DS4Windows.
What are some alternatives?
watchexec - Executes commands in response to file modifications
BetterJoy - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput
wasmer - 🚀 The leading Wasm Runtime supporting WASIX, WASI and Emscripten
cemu-no-gyro - Maps analog sticks to motion controls for Cemu.
tokei - Count your code, quickly.
JoyShockMapper - A tool for PC gamers to play games with DualShock 4s, JoyCons, and Pro Controllers. Gyro aiming, flick stick.
alacritty - A cross-platform, OpenGL terminal emulator. [Moved to: https://github.com/alacritty/alacritty]
JoyShockLibrary - Read DualSense, DualShock 4, JoyCon, and Pro Controller input on PC -- compiled for Windows, but code should work on other platforms.
StadiaEnhanced - Various new features for Google Stadia
DS4Windows - A reimagination of DS4Windows.