gulp
phaser
gulp | phaser | |
---|---|---|
42 | 6 | |
32,900 | 36,353 | |
0.1% | 0.5% | |
5.8 | 9.8 | |
26 days ago | 3 days ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gulp
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How, and why, you should add JavaScript linting to your project. With ESLint and Gulp
A little gulp and npm knowledge is beneficial, but not required
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How to improve page load speed and response times: A comprehensive guide
Many web pages use CSS and JavaScript files to handle various features and styles. Each file, however, requires a separate HTTP request, which can slow down page loading. Concatenation comes into play here. It involves combining multiple CSS or JavaScript files into a single file. As a result, pages load faster, reducing the time spent requesting individual files. Gulp, Grunt, and Webpack are some of the tools that can assist you in speeding up the concatenation process. They enable seamless merging of many files during development, ensuring deployment readiness.
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Build a Vite 5 backend integration with Flask
Once you build a simple Vite backend integration, try not to complicate Vite's configuration unless you absolutely must. Vite has become one of the most popular bundlers in the frontend space, but it wasn't the first and it certainly won't be the last. In my 7 years of building for the web, I've used Grunt, Gulp, Webpack, esbuild, and Parcel. Snowpack and Rome came-and-went before I ever had a chance to try them. Bun is vying for the spot of The New Hotness in bundling, Rome has been forked into Biome, and Vercel is building a Rust-based Webpack alternative.
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A step-by-step guide: How to create and publish an NPM package.
NPM packages include a wide range of tools such as frameworks like Express or React, libraries like jQuery, and task runners such as Gulp, and Webpack.
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🔥 FAST & FURIOUS WEBSITE 2024 🔥Tips & Links for performance optimization
Another way to optimize is by reducing the size of CSS, JavaScript, and HTML files by removing comments, unnecessary spaces, and line breaks. Combine CSS and JavaScript files into a single file to reduce the number of server requests. This can be done using build tools like Webpack or Gulp.
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dd
Gulp - the streaming build system
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JavaScript Module Bundlers and all that Jazz ✨
Browserify was great at bundling scripts, but what if we need to transform code - Say compile CoffeeScript to JavaScript, for this, a new group of tools for the web was born, which focussed on running code transforms. These are usually called task runners, and the most popular ones are Grunt and Gulp.
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The Emperor's New Library
What we see, a decade ago, are that many of the "popular" libraries, frameworks, and methods, not surprisingly, have gone by the wayside, a lot that have remained in current code as difficult-to-removemodernize legacy cruft (Bower, Gulp, Grunt, Backbone, Angular 1, ...), and then we have the small minority that are still here. Some that remain have had their utility lessened/questioned by platform and language improvements (jQuery, lodash, ...), but very, very few exist that are the same now as they were then. Another fun historical reference: issue #118 of "JavaScript Weekly" (February 22, 2013) includes a first link out to asm.js.
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Complex inline scripts in package.json becoming unmaintainable? I have built a nice little package for building dev, build, deployment, etc flows in Javascript or Typescript. I would love some feedback.
Reminds me of gulp
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Top 15 Must Have Tools For JavaScript Developers
GULP: Gulp is basically a task automation tool. The file that you create in this tool, is a plain JavaScript file that you can run to automate you menial tasks. It comes under the category of package manager. Gulp is very developer friendly and easy to learn. For more info: https://gulpjs.com/
phaser
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3 years of fulltime Rust game development, and why we're leaving Rust behind
If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need.
[0] https://phaser.io/
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Gamedev.js Jam 2024 start and theme announcement!
Gold : GitHub, Phaser Studio, Arcadia
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Introduction to JavaScript: Empowering Web Development with Interactivity
Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda).
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A developer portfolio as a 2D top-down walking simulator
This reminds me of my first real dev job, 10y ago, making small facebook games with https://phaser.io it was actually kind of fun now that I think back.
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Aftermath of switching from VSCode to Neovim
Is it worth it? I think while attempting to create a game engine with the Canvas API and vanilla JavaScript. (I quickly ditched that idea and started using PhaserJS)
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Phaser: A fast, fun and free open source HTML5 game framework
I didn't try to build anything with Phaser, but I evaluated it a bit when trying to pick a game engine for a 2D web game.
The tech didn't impress me that much, but it also seemed like the most mature 2D game engine available in JS.
Notably, Phaser 4 was announced ~four years ago and was an attempt to get the project written natively in TypeScript. It looks pretty dead in the water - https://github.com/phaserjs/phaser and having a "best effort" TypeScript experience layered onto Phaser 3 didn't excite me.
Additionally, with browsers gaining support for WebGPU, I expect any game engine worth their snuff to begin rapidly adopting support for WebGPU. As best I can tell, any hope of Phaser supporting WebGPU is lumped into Phaser 4, so... not much to say there.
Overall, it was a little tough for me to tell if I was being overly critical and viewing a mature product as a ghost town, but that's the impression I took away from it.
As far as I can tell, BabylonJS is king in town for a TypeScript game engine, but its focus is 3D experiences. I didn't find an especially compelling 2D game engine. I ended up making a prototype using React + PixiJS + React-Pixi, but that was hardly an engine and had significant performance issues.
Now I am building in Rust with Bevy. It's slow going, creating UI elements sucks right now, but the underlying tech is super solid and I feel good about what I write and what I learn even if I'm dismayed at the pace in which I am creating.
What are some alternatives?
parcel - The zero configuration build tool for the web. 📦🚀
kaboom.js - 💥 JavaScript game library
webpack - A bundler for javascript and friends. Packs many modules into a few bundled assets. Code Splitting allows for loading parts of the application on demand. Through "loaders", modules can be CommonJs, AMD, ES6 modules, CSS, Images, JSON, Coffeescript, LESS, ... and your custom stuff.
Excalibur - 🎮 Your friendly TypeScript 2D game engine for the web 🗡️
Rollup - Next-generation ES module bundler
cocos-engine - Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
Snowpack - ESM-powered frontend build tool. Instant, lightweight, unbundled development. ✌️ [Moved to: https://github.com/FredKSchott/snowpack]
Godot - Godot Engine – Multi-platform 2D and 3D game engine
vite - Next generation frontend tooling. It's fast!
A-Frame - :a: Web framework for building virtual reality experiences.
grunt - Grunt: The JavaScript Task Runner
melonJS - a fresh, modern & lightweight HTML5 game engine