vte VS bindings-GLFW

Compare vte vs bindings-GLFW and see what are their differences.

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vte bindings-GLFW
- -
3 14
- -
0.0 3.8
over 7 years ago 15 days ago
Haskell C
GNU Lesser General Public License v2.1 only BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vte

Posts with mentions or reviews of vte. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning vte yet.
Tracking mentions began in Dec 2020.

bindings-GLFW

Posts with mentions or reviews of bindings-GLFW. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning bindings-GLFW yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing vte and bindings-GLFW you can also consider the following projects:

brick - A declarative Unix terminal UI library written in Haskell

pcf-font - PCF font parsing and rendering library.

fltkhs - Haskell bindings to FLTK GUI toolkit.

Gifcurry - 😎 The open-source, Haskell-built video editor for GIF makers.

unm-hip - The University of New Mexico's Haskell Image Processing Library

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

Win32 - Haskell support for the Win32 API

blaze-svg

free-game - The free game engine

bindings-potrace - Low-level Haskell bindings to the potrace bitmap tracing library.

GLUtil - Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures.