vte VS GLUtil

Compare vte vs GLUtil and see what are their differences.

GLUtil

Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures. (by acowley)
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vte GLUtil
- -
3 40
- -
0.0 0.0
over 7 years ago almost 4 years ago
Haskell Haskell
GNU Lesser General Public License v2.1 only BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vte

Posts with mentions or reviews of vte. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning vte yet.
Tracking mentions began in Dec 2020.

GLUtil

Posts with mentions or reviews of GLUtil. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning GLUtil yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing vte and GLUtil you can also consider the following projects:

brick - A declarative Unix terminal UI library written in Haskell

free-game - The free game engine

fltkhs - Haskell bindings to FLTK GUI toolkit.

freetype-simple - single line text rendering in opengles

unm-hip - The University of New Mexico's Haskell Image Processing Library

bindings-GLFW - Low-level Haskell bindings to GLFW

3dmodels

Win32 - Haskell support for the Win32 API

linux-framebuffer

d3js - Haskell to D3.js binding by deep EDSL approach.