grunt
phaser
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grunt | phaser | |
---|---|---|
17 | 5 | |
12,254 | 36,324 | |
0.1% | 99.1% | |
3.7 | 9.8 | |
5 months ago | 3 days ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
grunt
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How to improve page load speed and response times: A comprehensive guide
Many web pages use CSS and JavaScript files to handle various features and styles. Each file, however, requires a separate HTTP request, which can slow down page loading. Concatenation comes into play here. It involves combining multiple CSS or JavaScript files into a single file. As a result, pages load faster, reducing the time spent requesting individual files. Gulp, Grunt, and Webpack are some of the tools that can assist you in speeding up the concatenation process. They enable seamless merging of many files during development, ensuring deployment readiness.
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Build a Vite 5 backend integration with Flask
Once you build a simple Vite backend integration, try not to complicate Vite's configuration unless you absolutely must. Vite has become one of the most popular bundlers in the frontend space, but it wasn't the first and it certainly won't be the last. In my 7 years of building for the web, I've used Grunt, Gulp, Webpack, esbuild, and Parcel. Snowpack and Rome came-and-went before I ever had a chance to try them. Bun is vying for the spot of The New Hotness in bundling, Rome has been forked into Biome, and Vercel is building a Rust-based Webpack alternative.
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Understanding package.json II: Scripts
Keep scripts independent: Keep your scripts independent of each other to avoid dependency issues. If you need to run one script after another, use a task runner like Gulp or Grunt to define tasks and their dependencies.
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JavaScript Module Bundlers and all that Jazz ✨
Browserify was great at bundling scripts, but what if we need to transform code - Say compile CoffeeScript to JavaScript, for this, a new group of tools for the web was born, which focussed on running code transforms. These are usually called task runners, and the most popular ones are Grunt and Gulp.
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The Emperor's New Library
What we see, a decade ago, are that many of the "popular" libraries, frameworks, and methods, not surprisingly, have gone by the wayside, a lot that have remained in current code as difficult-to-removemodernize legacy cruft (Bower, Gulp, Grunt, Backbone, Angular 1, ...), and then we have the small minority that are still here. Some that remain have had their utility lessened/questioned by platform and language improvements (jQuery, lodash, ...), but very, very few exist that are the same now as they were then. Another fun historical reference: issue #118 of "JavaScript Weekly" (February 22, 2013) includes a first link out to asm.js.
- Which tool for bundling ts and sass in a plain old php website
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Who still uses Grunt.js?
Grunt.js is a favorite tool of mine, while it's most commonly viewed as a (legacy) build system, I've found it to be a fairly robust CLI framework for designing local and automated tasks and still actively develop tasks to this day.
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userscript-modules-template
User script template that acts as module and tries to simulate imports. I built this to help me develop my user scripts, after learning about Grunt, and I thought I should share.
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Supercharge your CSS with Tailwind
With the pre-processors, you can shrink your CSS and increase reuse through variables. In almost all working cases, it will be an improvement above vanilla CSS. There are also implementations now, via PostCSS, that add vendor prefixes for you. The major drawback is, of course, that you have to compile your CSS beforehand; usually done via part of your tooling such as Grunt or Gulp.
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How to replace webpack & babel with Vite on a legacy React Typescript project
As far as build tools go I remember how popular Grunt was when it was first released, then it was Gulp, and Babel came along to help you add new us features and get them working on older browsers.
phaser
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Gamedev.js Jam 2024 start and theme announcement!
Gold : GitHub, Phaser Studio, Arcadia
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Introduction to JavaScript: Empowering Web Development with Interactivity
Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda).
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A developer portfolio as a 2D top-down walking simulator
This reminds me of my first real dev job, 10y ago, making small facebook games with https://phaser.io it was actually kind of fun now that I think back.
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Aftermath of switching from VSCode to Neovim
Is it worth it? I think while attempting to create a game engine with the Canvas API and vanilla JavaScript. (I quickly ditched that idea and started using PhaserJS)
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Phaser: A fast, fun and free open source HTML5 game framework
I didn't try to build anything with Phaser, but I evaluated it a bit when trying to pick a game engine for a 2D web game.
The tech didn't impress me that much, but it also seemed like the most mature 2D game engine available in JS.
Notably, Phaser 4 was announced ~four years ago and was an attempt to get the project written natively in TypeScript. It looks pretty dead in the water - https://github.com/phaserjs/phaser and having a "best effort" TypeScript experience layered onto Phaser 3 didn't excite me.
Additionally, with browsers gaining support for WebGPU, I expect any game engine worth their snuff to begin rapidly adopting support for WebGPU. As best I can tell, any hope of Phaser supporting WebGPU is lumped into Phaser 4, so... not much to say there.
Overall, it was a little tough for me to tell if I was being overly critical and viewing a mature product as a ghost town, but that's the impression I took away from it.
As far as I can tell, BabylonJS is king in town for a TypeScript game engine, but its focus is 3D experiences. I didn't find an especially compelling 2D game engine. I ended up making a prototype using React + PixiJS + React-Pixi, but that was hardly an engine and had significant performance issues.
Now I am building in Rust with Bevy. It's slow going, creating UI elements sucks right now, but the underlying tech is super solid and I feel good about what I write and what I learn even if I'm dismayed at the pace in which I am creating.
What are some alternatives?
gulp - A toolkit to automate & enhance your workflow
kaboom.js - 💥 JavaScript game library
parcel - The zero configuration build tool for the web. 📦🚀
Excalibur - 🎮 Your friendly TypeScript 2D game engine for the web 🗡️
Rollup - Next-generation ES module bundler
cocos-engine - Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
webpack - A bundler for javascript and friends. Packs many modules into a few bundled assets. Code Splitting allows for loading parts of the application on demand. Through "loaders", modules can be CommonJs, AMD, ES6 modules, CSS, Images, JSON, Coffeescript, LESS, ... and your custom stuff.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Broccoli - Browser compilation library – an asset pipeline for applications that run in the browser
A-Frame - :a: Web framework for building virtual reality experiences.
webpack-dashboard - A CLI dashboard for webpack dev server
melonJS - a fresh, modern & lightweight HTML5 game engine