grove
A computer implementation of a trading card game: Magic: The Gathering. The goal of the project is to implement ai algorithms which can play the game at the same level as a casual human player. (by pinky39)
FaceAiSharp
State-of-the-art face detection and face recognition for .NET. (by georg-jung)
grove | FaceAiSharp | |
---|---|---|
1 | 2 | |
104 | 39 | |
- | - | |
0.7 | 7.4 | |
about 1 year ago | 16 days ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
grove
Posts with mentions or reviews of grove.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Can Monte Carlo tree search work for games with asymmetric player information?
Well, a quick search led me to this question, where the guy links his MTG AI GitHub, which I found super interesting and I'm now going to go read through lol
FaceAiSharp
Posts with mentions or reviews of FaceAiSharp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-02-24.
What are some alternatives?
When comparing grove and FaceAiSharp you can also consider the following projects:
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
FaceRecognitionDotNet - The world's simplest facial recognition api for .NET on Windows, MacOS and Linux
OpenSeeFace - Robust realtime face and facial landmark tracking on CPU with Unity integration
ort - A Rust wrapper for ONNX Runtime
OpenAI-DotNet - A Non-Official OpenAI RESTful API Client for DotNet