gridworld
FactoryPlanner
gridworld | FactoryPlanner | |
---|---|---|
2 | 64 | |
4 | 78 | |
- | - | |
8.3 | 9.2 | |
11 days ago | 4 months ago | |
Lua | Lua | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gridworld
-
nuclear power is just better
I am working on a plugin for clusterio that automates gridworld creation where new servers are automatically created and load balanced when you reach the edge of the generated world: https://github.com/danielv123/gridworld
-
Working on a mod to better facilitate multi server clusters
This is a plugin for clusterio to make it easier to generate a large cluster of interconnected worlds. You select the size of each world and the number of worlds in the grid through the web interface and press go. The servers are automatically generated and configured according to your map exchange string. You can run between servers by walking on the edge area and pressing E to accept the reconnect. Inventory is carried over between servers as well. It remembers what point along the border you were at when you crossed over which is nice when building factories right at a border. The belt transfer system has been tested for a few months now and should be fairly stable with hundreds of belts not causing any issues. For more information, see https://github.com/clusterio/clusterio and https://github.com/danielv123/gridworld , the latter of which is still very much WIP.
FactoryPlanner
-
Hello, this is the first time I'm posting, I wanted to know what you think of my automatic red and green science system, I'm still quite new in the factory and I haven't made much progress yet because I always get caught up in madness and delete the world and start again.
(Or you can just use a site like factoriolab or a mod like factory planner to do the math for you and have perfect ratios anyway. The only wrong way to play is whatever way you don't find fun.)
-
isnt this bus massive for early - mid game?
Use Factory Planner to figure this kind of stuff out. https://mods.factorio.com/mod/factoryplanner
-
SE fatigue
SE has quite complex recpies, especially for space science and processing of the new ores. I would have stopped playing a long time ago if it hadn't been for planner mods like Factory Planner ( https://mods.factorio.com/mod/factoryplanner ). I found Helmod's interface to be rather complicated so I mostly use Factory Planner even though I keep both around (Helmod provides some additional options like planning your build around the amount of available ingredients or number of crafting machines). With the "matrix solver" feature, you can plan a factory layout that produces the amount of materials you need and takes care of most/all byproducts. This makes the process of planning fun instead of tedious and then putting it in action and watching your new factory section go brrrrrr as it produces a new shiny thing for you to enjoy feels very rewarding.
- Reactors
-
Applying a tech research cost multiplier to a Seablock run
Using a planner like YAFC, Foreman, Helmod, and Factory Planner is highly recommended. Also, the following mods are recommended for a megabase needed to finish a high-multiplier game:
-
Havent played for a while, what are the best QOL mods?
FactoryPlanner or Helmod - Helps designing production chains. Quite complex at start, but well worth it. Factory Planner is the newer and cleaner design.
-
Right mods for Modded Minecraft Expert Pack & Satisfactory Lover
Factory planner. This mod allows you to plan out the production before hand (makes making everything pretty way easier as you know how many machines are needed)
-
creating sand in se + k2
Secondarily, you could use a mod like Helmod and/or Factory Planner to help you figure out how to make items. These mods are better focused for chains - i.e. breaking down an item (e.g. a science pack) down into smaller parts (e.g. ores), but they can also serve the function of letting you know which machine to use for which recipe.
- Excluding red belts, what are some ways I can improve the throughput as my ore line descends
-
Space exploration calculator???
I personally use the Factory Planner mod because it has some nice in-game features like automatic blueprints from the calculation.
What are some alternatives?
factorioClusterio - internet communication for factorio mods
factorio-blueprint-visualizer - A python library to artfully visualize Factorio Blueprints and an interactive web demo for using it.
Logistic-Train-Network - Factorio mod adding logistic network for trains.
Foreman2 - Visual planning tool for Factorio
zk-lib - Multipurpose Factorio library with switchable addons
factoriolab - Angular-based calculator for factory games like Factorio and Dyson Sphere Program
TLBE - TLBE - Time Lapse Base Edition
SeaBlock - Factorio mod pack Sea Block
factorio-example-mod - Lightweight modular example mod with various features and compatibilities
FactorioScripts - Useful Python scripts for my Factorio mods
Satisfactorio - Factorio mod that brings Satisfactory mechanics
UntitledGuiGuide - A Factorio GUI tutorial