blog | webxr | |
---|---|---|
3 | 2 | |
16 | 2,929 | |
- | 0.5% | |
5.1 | 6.2 | |
about 1 year ago | 18 days ago | |
TypeScript | Bikeshed | |
- | GNU General Public License v3.0 or later |
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blog
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Hot Reload the Metaverse -- WebXR + WebRTC
I wrote up my approach to ultra fast iteration on immersive code. Check it out: https://github.com/gregfagan/blog/blob/main/xr-remote-display/README.md
- Hot Reload the Metaverse
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WebXR
I wrote up a post on my R3F based WebXR hot reloading setup here:
https://github.com/gregfagan/blog/blob/main/xr-remote-displa...
You don’t actually need this if you’re just working on graphics, as usually a flat projection is fine, but it is quite nice to work inside your own XR app while iterating on the interaction.
webxr
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WebXR
I'm talking about WebXR, which is for some reason the name of the standard developed by W3C.
"As such it may seem like WebXR and OpenXR have a relationship like WebGL and OpenGL, where the web API is a near 1:1 mapping of the native API. This is not the case with WebXR and OpenXR, as they are distinct APIs being developed by different standards bodies."
from https://github.com/immersive-web/webxr/blob/master/explainer...
- Does anyone know how to access bounded-floor geometry in oculus quest?
What are some alternatives?
webxr-samples - Samples to demonstrate use of the WebXR Device API
moonrider - 🌕🏄🏿 Surf the musical road among the stars. Side project built by two people in a few months to demonstrate WebXR.
WebXR-WebGPU-Binding
dom-overlays - A feature incubation repo for layering DOM content on/in WebXR content. Feature lead: Piotr Bialecki
raw-camera-access - Spec draft: https://immersive-web.github.io/raw-camera-access/. Repository for experimentation around exposing raw camera access through WebXR Device API. Feature leads: Piotr Bialecki, Alex Turner, Nicholas Butko
thirdroom - Open, decentralised, immersive worlds built on Matrix
A-Frame - :a: Web framework for building virtual reality experiences.
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL