greenworks
Koi
greenworks | Koi | |
---|---|---|
11 | 10 | |
1,441 | 372 | |
0.7% | - | |
6.9 | 3.4 | |
26 days ago | 6 months ago | |
C++ | JavaScript | |
MIT License | GNU General Public License v3.0 or later |
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greenworks
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Progressing achievement stat for Steam?
According to the documentation, greenworks.setStat(name, value) is probably what I'm looking for. The problem is, I'm not sure what to put for the value. From what I can tell (and I could be wrong), it only sets the stat to a specific value, and can't do something like +1 to the stat. If I could set the value to an in game variable that works too, but I don't know what I'd put in for "value" to make that happen. If anyone can tell me how I can make this work, that'd be great. Thanks in advance!
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The Code
they're also using https://github.com/greenheartgames/greenworks for the steam integration
- I published a WebGL-based RTS game called Furs of Fury on Steam
- That's a great suggestion.tr
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Creating a game with Electron.
There's already electron based games on steam and they use Greenworks to integrate with the steam API, but as you've already said, it's not very common at all.
- Electron Publishing
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Has anyone successfully integrate Steam Overlay with Greenworks SDK?
I've been looking at a ton of places and can't find any good answers, so was hoping maybe someone here has made a game with JS and successfully integrated Greenworks SDK to get steam overlay/Achievements working.
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My game teaches Japanese, and helps train reading speed in a fun way. You Can Kana launches on Steam this summer (link in comments)
You're welcome! On the subject of electron I just remembered I'll be using Greenworks for Steam Achievement hookup.
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Is JavaScript/PWA legitimate 2D game development?
For Steam integration, Green Heart Games published a Steamworks wrapper for Node.js called Greenworks: https://github.com/greenheartgames/greenworks
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Using Electron
You may already know about this, but there's an addon for Steam integration, Greenworks.
Koi
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Generating and mutating procedural koi patterns for my koi breeding game. Source code & interactive example included.
The entire game is also open source.
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An interactive tutorial & article about procedurally generating and mutating koi patterns
I've used this technique to make my game Koi Farm.
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Inheritance Mechanics for Creature Generation
Speaking of Koi Farm, Koi Farm has its source open on GitHub: https://github.com/jobtalle/Koi
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Koi Farm, my koi breeding game, is coming to iOS, and we're still looking for testers!
Koi farm (already out on Steam) is coming to iOS, and we're looking for a few more testers.
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Electron Publishing
GitHub link for those interested.
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The source code for Koi Farm, my koi breeding game, is now publicly available on GitHub
I've asked many other game developers about their opinion on publishing source code, since this rarely happens. Opinions vary, although the consensus is that there is no strong reason to either do it or not do it. Therefore, this is a bit of an experiment. I hope it facilitates modding, and maybe I can merge some mods into the base game. The code is released under the Apache 2.0 with Commons Clause license, meaning anyone is free to do what they want with the code except for selling it.
- Koi Farm has been made open source
What are some alternatives?
electron-threejs-example - Transparent three.js examples on top of electron
nexrender - 📹 Data-driven render automation for After Effects
RemotePlayWhatever - Tiny application that lets you force remote play together any game you have in your steam library including non-steam ones.
itchio-godot-scraper - A scraper for Godot games hosted on https://itch.io.
packager - Customize and package your Electron app with OS-specific bundles (.app, .exe, etc.) via JS or CLI
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
web-to-desktop-framework-comparison - This repository has been made to create an objective comparison of multiple frameworks that allow us to "transform" our web apps to desktop applications.
ScreepsAi - My screeps "ai"
nw.js - Call all Node.js modules directly from DOM/WebWorker and enable a new way of writing applications with all Web technologies.
Fantasy-Map-Generator - Web application generating interactive and highly customizable maps
OS.js - OS.js - JavaScript Web Desktop Platform
GeneticAlgorithmPython - Source code of PyGAD, a Python 3 library for building the genetic algorithm and training machine learning algorithms (Keras & PyTorch).