greenworks
immutable-js
greenworks | immutable-js | |
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11 | 38 | |
1,441 | 32,867 | |
0.7% | 0.1% | |
6.9 | 7.0 | |
27 days ago | 17 days ago | |
C++ | TypeScript | |
MIT License | MIT License |
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greenworks
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Progressing achievement stat for Steam?
According to the documentation, greenworks.setStat(name, value) is probably what I'm looking for. The problem is, I'm not sure what to put for the value. From what I can tell (and I could be wrong), it only sets the stat to a specific value, and can't do something like +1 to the stat. If I could set the value to an in game variable that works too, but I don't know what I'd put in for "value" to make that happen. If anyone can tell me how I can make this work, that'd be great. Thanks in advance!
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The Code
they're also using https://github.com/greenheartgames/greenworks for the steam integration
- I published a WebGL-based RTS game called Furs of Fury on Steam
- That's a great suggestion.tr
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Creating a game with Electron.
There's already electron based games on steam and they use Greenworks to integrate with the steam API, but as you've already said, it's not very common at all.
- Electron Publishing
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Has anyone successfully integrate Steam Overlay with Greenworks SDK?
I've been looking at a ton of places and can't find any good answers, so was hoping maybe someone here has made a game with JS and successfully integrated Greenworks SDK to get steam overlay/Achievements working.
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My game teaches Japanese, and helps train reading speed in a fun way. You Can Kana launches on Steam this summer (link in comments)
You're welcome! On the subject of electron I just remembered I'll be using Greenworks for Steam Achievement hookup.
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Is JavaScript/PWA legitimate 2D game development?
For Steam integration, Green Heart Games published a Steamworks wrapper for Node.js called Greenworks: https://github.com/greenheartgames/greenworks
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Using Electron
You may already know about this, but there's an addon for Steam integration, Greenworks.
immutable-js
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Yet another introduction to Functional Programming
immutable for JavaScript.
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Imutability, react and typescrip: how to do it the clean way?
Check out Object.freeze. There's also Immutable.js for working with immutable data.
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How To Scale Your React Applications
Use immutability to manage state updates When updating state in your React application, it's important to ensure that you are not mutating the original state object. Instead, you should create a new copy of the state object with the updated values. Immutability makes it easier to manage state updates and ensures that the updates are performed in a predictable and safe manner. Libraries like Immutable.js provide a set of functions that simplify working with immutable data in React applications.
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Is it possible to strongly type properties of class dynamically added in the constructor?
We're wanting to get rid of immutable so I'm trying to replicate what it is about the Record functionality and types that allow this dynamic property access to work. After pulling my hair out looking through the [email protected] type definitions and the actual code, to me it looks like the types are just kind of lying about what's going on ... and it's just working. Does anyone have any ideas how I can replicate this dynamic property access with strong typings?
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Functional immutable game state
The Immutable.js README has a much more complete description of immutability and why you might want to use the library. Also worth mentioning that Immer is an alternative which is a bit easier to get started with.
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"console.log" Sometimes Print Wrong Data
Examples: immutable-js Immer
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Immutable Collections should be Your Default
I can't speak to C# and Java, but the suggestion in this post: ImmutableJS already uses Persistent data structures. (It's the second sentence of their introduction)
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How do I type reduce when Im reducing an array to count elements?
Avoiding mutation is just never modifiyng an object, ever. There are tons of implementations of this pattern, notably immutable.js (https://immutable-js.com/), Redux is also an example of this philosophy.
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Alan Perlis and the Evolution of Programming Languages
JavaScript is most programers' first introduction to map, filter, and reduce. Easy lambdas made those higher-order functions a staple of a lot of JS code.
Meanwhile, immutable.js[0] is at 10 million downloads per week and rising.
I would add that it's not just the ease of use of lambdas, but the fact that in JavaScript functions really are first class citizens. Most of the other widely used languages that people start on have lambda functions added in as a bit of a hack and only treat some functions as real values.
[0] https://www.npmjs.com/package/immutable
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immutable-js VS riux - a user suggested alternative
2 projects | 12 Aug 2022
What are some alternatives?
electron-threejs-example - Transparent three.js examples on top of electron
Immer - Create the next immutable state by mutating the current one
RemotePlayWhatever - Tiny application that lets you force remote play together any game you have in your steam library including non-steam ones.
mori - ClojureScript's persistent data structures and supporting API from the comfort of vanilla JavaScript
packager - Customize and package your Electron app with OS-specific bundles (.app, .exe, etc.) via JS or CLI
ramda - :ram: Practical functional Javascript
web-to-desktop-framework-comparison - This repository has been made to create an objective comparison of multiple frameworks that allow us to "transform" our web apps to desktop applications.
lodash - A modern JavaScript utility library delivering modularity, performance, & extras.
nw.js - Call all Node.js modules directly from DOM/WebWorker and enable a new way of writing applications with all Web technologies.
RxJS
OS.js - OS.js - JavaScript Web Desktop Platform
immutability-helper - mutate a copy of data without changing the original source